Showing posts with label Figures. Show all posts
Showing posts with label Figures. Show all posts

Saturday, 28 February 2026

Dragonbane tokens and standees

 Here is a new video about playing on VTT in a sideway AI theatre way...

This one is about the Dragonbane RPG, but it also showcase standees and a new VTT really cool app... which I recommend, other VTTs should work, but are probably difficulty overkill. ICVTT that I used until now should still be a great choice, but RPG Map has a few features more useful for the kind of games I play (1 to 1 import of assets, turning maps into isometric ones, scale that can be set with numbers instead of eyeballing...).




Monday, 8 March 2021

Easy isometric figures

If you would like to play on a virtual tabletop using isometric figures, you'll need a program that enables you to swap tokens. Maptool, Roll20, Tabletop Simulator and Foundry can do it... I'll try to make a more comprehensive list one day (if you know which other VTTs let you swap figures, let me know in the comments).

And you need four illustrations representing four facings for any figure you want to use. There are different ways to make them.

But, here, our ressource of choice for making iso figures will be the cardboard figures easily available on the web.

Because they are plentiful and cover most gaming periods, they can easily give you all you need to populate your virtual tables.

Caveat: It is of course possible to simply draw or paint the four facings (or at least two with mirroring), but it is a quite obvious task and nobody needs directions for that.

The four illustrations, four directions isometric figure

The first style of iso figures is the easiest one, but that one doesn't use cardboard figures. It is simply making a 3D figure on HeroForge and export its four isometric views. I have already covered it in a previous post, so, if you are interested, it is here.

The only thing that was not covered, is that I resize the images by comparing them to an iso figure drawing that I use as my standard for size. Nothing fancy here, on photoshop, I just paste the images from HeroForge on a page with my standard figure and then resize them until they look the same scale (yes, good old eyeballing...). I note the percentage of scaling and apply it to the HeroForge images.

I finally place the images on bases, but more about it later.

The two illustrations, four directions isometric figure

This one is the typical situation where you turn a paper miniature (with front and back, like those from Okumarts, who by himself already covers most rpg settings) into an isometric figure.

It is quite easy to transform the 2D figure into an isometric one:

First, you skew the two faces of the figure 22,5°, once to the left and one to the right. And resize them at 90% in height (mathematically it should be a little more, but I think that 90% looks better).



Resize the figure just as for the four illustrations figures above. With the added benefit that when working from figures placed on a page, it is enough to "eyeball scale" one of them, the same scaling can be applied to all of them (or even better to all of the figures from the same designer).

Secondly, you give those 4 images some depth by adding some white border, but not everywhere. You use "drop shadow" on them. But a white shadow (I know, it only makes sense in a graphic program).

 Here are the settings (for left and right).

You must choose which one of the two possibilities depending on the orientation of the image.



And then, I place the images on bases, more about it later.


The one illustration, four directions isometric figure

For that one, you'll need one illustration, but seen from the side (as my older paper figures or those from some designers).

You can also make this kind of figure from any other illustration, on the condition that it goes from head to toe and is mostly seen from a side. Illustrations with lines drawn work better for that, rather than painted ones.

And those figures are made using the same method as those with two images above.


The only difference is that after you have skewed your image 22,5° (once to the left and once to the right), you duplicate them and flip them.

And, of course, give them some depth... Now, I put them on bases....

That was easy enough... No?


But you could ask why I put those figures on bases? Here is why:

Basing the isometric figure

As you could read from the explanations above, I place the isometric figures on bases. There are three reasons for that.

The first is that, as I use very different types of figures, it gives them an unifying appearance, they look more as a part of the same game.

The second one is that I can use an indication of the direction the figure is facing on the base. With some drawings, the facing could be unclear without it.

Worse, in some isometric figures available on the web, there is only one orientation available and no base for indicating it. In a situation like the one depicted here under, you would have a complete mess, with figure fighting one another being depicted back to back and no idea of who is going where or seeing what. Top down figures on map give clear indication of these things. Isometric view is a huge visual improvement, but it would be a big step backward if without orientation. So, please, if you make isometric figures, please, make a rear view...

The last reason is that because I am using mostly "flat" maps (meaning maps made from top down ones instead of those drawn isometrically), there is no elevation elements on the maps.

Using bases gives a "pawn on board" look that seems more natural to the eye than a 3D rendered character on what is a topdown flattened view. This is, of course, completely subjective and YMMV... widely.




Saturday, 19 December 2020

Hero Forge for Virtual Tabletops

I have begun to use Heroforge to make portraits, tokens and virtual miniatures (2d and 3d), I think it is going to be quite useful for my Tabletop Simulator games, but beware, making figures with the HeroForge site can become addictive very fast...


Here is a character that I am using in my MSPE games on Tabletop Simulator

Image

By simply going to the HeroForge site, you can make a 3D representation of the character and export a screenshot, like this..

Image

With a free account, you can save your characters and then make more or modify them later... with different versions

ImageImage

With a subscription (4$ a month), you can export 2D front and back that can be turned into 2D miniatures in TTS.

ImageImage


And also export topdown tokens...

Image
or isometric tokens (that can be used with Roll20 or Maptool in addition to Tabletop Simulator...)

Image

Finally, at the price of 8$ for a miniature, you can download it in Unity 3D format, which can be used directly in Tabletop Simulator..

Image

With the price of 3D figures, I'll probably limit myself to PCs or important NPCs, but for 2D figures, isometric figures and tokens, I'll certainly use a lot... 

I'll also probably buy 3D figures for skirmish games, though, whilst extensive the parts useful for historical figures are still limited. 

But then, new parts appear regularly and we can hope that the designers take a look at history (after all, for exemple, uniform parts from the ACW can be used with the western figures; those from WW1 and WW2 with pulps ones; those from ECW with swashbuckling ones, and those from Middle Ages and Antiquity with fantasy figures).




Wednesday, 5 April 2017

The Fantasy Trip played with figures and without grid

I am not exclusively a roleplayer, though it is the most frequent thing that we play when my group meets.
But, we also play wargames and whilst it happens less frequently, we have, on occasion replaced our rpg sessions with figures wargaming, sometimes for year long campaigns.

Peoples who knew me from my old Brabantini yahoogroup know that I make my own paper figures (and that I also use those from my favorite figures artists).

All this means that I have a collection of paper figures and 3d (mostly) paper scenery. So, why not use those in my TFT campaign? Of course, there will be no hexgrid on the table, even no grid at all, but that is certainly not a problem.

Paper figures and scenery have a lot going for them: cheap, easy to store and produce (easier anyway than painting and assembling lots of lead and plastic figures and scenery), particularly if you use an automated cutter (the main reason I am back into paper figures).

Figures must be mounted on appropriate bases. If using paper figures, glue them on card bases or if you prefer non permanent bases, use the litko bases (that's what I am using now).
Alternatively you can use One-Monk style basing, it is available HERE, and a lot of figures sets available on the web include variations of it.

Now, more to the point, what do you need to do to adapt TFT for tabletop gaming? Well, not much...

Figures Facing

First, TFT uses the orientation on the map for determining the front, side and back of the character. It can be quite easily translated into figure gaming by using standard squares bases.

To find from which side an attack comes, find in which direction the center of the attacker's figure front falls.

And, to be able to attack an enemy, the target must be in the attacker's front arc. Simple, No?

Distances in Hexes

To measure distances and movements, we must translate the hexes used in the game into units measurable on the table. That's quite self evident: distances in hexes are just used as inches on the table.

Distances and areas in Megahexes

TFT also uses a specific unit of distance/surface called a megahex. It is simply represented by a hex and the hexes around it. So, it is not very difficult to translate them on the tabletop.

If the rules speak about:
- A character's own's megahex: use a one inch area around the figure.
- An area of one or several megahexes: Use a template 3 inches in diameter.
- A distance in megahexes: each 1 megahex distance equals 3 inches on the table.

Campaign use

As I said in an earlier post, my philosophy for my TFT campaign is that what works works.

So I am not going to prepare all that I need to play a scenario specifically in 3D.
If I already have what is needed, fine, if not, a battlemap and tokens on Maptool or Roll20 are also fine.
Or figures on a sketch map drawn directly on a paper tablecloth for that matter.
Whilst it can add some flavour to a game, the physical representation of the action is not the important part. What matters is the action itself.


Tuesday, 21 July 2015

A few more isometric Maptool figures

Just a few more isometric Maptool figures (uuhhh! yes, it was already in the title....).


True isometric figures
NPW05MEG01FTI01RSF03RSF04RSF01cRSF02cRSF03cRSF04c

Fake isometric figures
SWH01PLP01

The following figures are also fake isometrics, but they are made from my old cardboard figures illustrations. Because they were drawn at a very small scale (they were drawn directly at 30mm height), they are less detailed (and probably less well done) than the figures above. They are 200 pixels figures like the true iso figures, though it makes no difference in use, Maptool taking care of scale effect.
UEP01UEP02PLP02UEP03

Isometric objects
TAB01COL01

Isometric generic tokens

Because, you are certainly going to need generic tokens to represent the NPCs for which there is no figures, here are a few pawns (with colored backs).
PWN01PWN02PWN03PWN04PWN05
Adding letter states to the generic tokens:
If you need to individualize more those  tokens, here are two sets of letters (A to Z, in blue and red), that can be set as states and then, turned on or off on the tokens. You probably don't need the 52 states, but having a, b and c in those two colors can help during play.
PWNstates