tag:blogger.com,1999:blog-82962170904590183992024-03-12T22:27:39.259-07:00TOYBOXA toybox to show you all those toys (paper figures, paper terrain, Maptool tokens and maps, illustrations,...) I make for my roleplaying and wargames sessions...
Et aussi, peut-être quelques nouvelles en français, selon les circonstances...Bhoritzhttp://www.blogger.com/profile/18240688745758454387noreply@blogger.comBlogger61125tag:blogger.com,1999:blog-8296217090459018399.post-35367149866518664032022-10-09T15:42:00.005-07:002022-10-15T08:41:31.899-07:00Dragonbane/Drakar och Demoner fillable pdf character sheets (swedish, english and french)<p> When playing online, I generally use Owlbear Rodeo VTT, Runehammer VTT or similar simples VTTs, using paper and pens for any information that I want to keep on hand. Some players seem to prefer to have their character sheet on the screen, so, I generally make some fillable character sheets that they can use alongside the program, in another tab.</p><p>I have recently backed the test drive rules of Dragonbane and they really look to be right up my alley in style and complexity (except maybe the rest rules, which are quite classical, but that's a discussion for another day and easily solved anyway).</p><p>So, I decided to make some charsheets, but contrary to my usual black background, I used graphic elements from the official character sheet, because I found them so gorgeous. </p><p>Here is how the result looks like. Read further to find the files for your own use (files provided with the authorisation from Free League, of course).</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzgkL5nRx_P7nF9YHQWBluoyB-_t46RqcKNNfKXupJLcZ2Td2SxpWtpEWnN5DHkMfsg1gaSbamQsOlqT7JMfGM7w8TYLNA6oJmcgPhGsnBHyuhklj6mmcJObDijczywcTR3JAH0qAAE1GRSwbX0Xm5dlwZ6Ak3WhhysvpfH8NE0yDnU0kR5DFYq9Ym/s1299/DoD-charheet%20view.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="620" data-original-width="1299" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzgkL5nRx_P7nF9YHQWBluoyB-_t46RqcKNNfKXupJLcZ2Td2SxpWtpEWnN5DHkMfsg1gaSbamQsOlqT7JMfGM7w8TYLNA6oJmcgPhGsnBHyuhklj6mmcJObDijczywcTR3JAH0qAAE1GRSwbX0Xm5dlwZ6Ak3WhhysvpfH8NE0yDnU0kR5DFYq9Ym/s16000/DoD-charheet%20view.jpg" /></a></div><br /><p>There are three ways to use those files:</p><div><div><div>- simply open the pdf file directly in your browser (I use Chrome) and fill it, noting any changes during play and saving the result at the end of the session.</div><div><br /></div><div>- or, if you want to replace the illustration by the portrait of the character, you can open the odt file with LibreOffice or OpenOffice and modify the image before exporting the pdf.</div></div><div><br /></div><div>- and, finally, if you want to display an illustration set inside a border with the same style as those in the Dragonbane rules, you can prepare it with just a few clicks in GIMP or Photoshop.</div><div><br /></div><div>Nothing complicated with those few steps to follow. Here is how to do that:</div></div><div><br /></div><div><br /></div><h2 style="text-align: center;"><b><u>1- Simple PDF charsheets, without illustrations: open and use</u></b></h2><div><b><u><br /></u></b></div><div><b><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNe44iKdM2w6A2V_lf0iZYmSEeQbnjiN_8rdxCSFJUkiA8LHWYAJFedDIPK54AuspTV584V_oXsv8iLEqzwJ73wZrLGCfqZI2aDb3rMbHEJ0HQhgLqAGWw-5wmoJ9ywpi5TTXLqpD3iM8SqLFxkAHRe3NV7xQdq6amDBcdq5jO_jJaRWiAYOrBacZ_/s1039/DoD-EN-NoPortrait.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="496" data-original-width="1039" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNe44iKdM2w6A2V_lf0iZYmSEeQbnjiN_8rdxCSFJUkiA8LHWYAJFedDIPK54AuspTV584V_oXsv8iLEqzwJ73wZrLGCfqZI2aDb3rMbHEJ0HQhgLqAGWw-5wmoJ9ywpi5TTXLqpD3iM8SqLFxkAHRe3NV7xQdq6amDBcdq5jO_jJaRWiAYOrBacZ_/s16000/DoD-EN-NoPortrait.jpg" /></a></div><br /><u><br /></u></b></div><div><b><u><br /></u></b></div><div>This is a no-brainer. You open the pdf file (with Chrome or any other program that lets you modify and save modifications to a pdf file).</div><div><br /></div><div><a href="https://www.dropbox.com/s/q524httuv81xqaa/DoD-EN-NoPortrait.pdf?dl=1">PDF DRAGONBANE CHARSHEET IN ENGLISH</a></div><div><br /></div><div><a href="https://www.dropbox.com/s/lp499tbhb08d4dw/DoD-SW-NoPortrait.pdf?dl=1">PDF DRAKAR OCH DEMONER CHARSHEET IN SWEDISH</a></div><div><br /></div><div><a href="https://www.dropbox.com/s/wf0vtg2ril27fc3/DoD-FR-NoPortrait.pdf?dl=1">PDF DRAGONBANE CHARSHEET IN FRENCH</a></div><div><br /></div><h2 style="text-align: center;"><b><u><br /></u></b></h2><h2 style="text-align: center;"><b><u>2. Charsheets with character illustration, open the ODT file and export to PDF</u></b></h2><div><b><u><br /></u></b></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipnXGDXq6CKm9GrPRNVGtQ23aGjinlWC18_VkCatRUSv6phsGupLXM8IipbKlErq3PEMQfkM8ilACO7pO_Y5GEQECbBBjq8B-W4n-BOH4sM3F4o9J7gWNwsBPib4UavPWAQgyoKJDfVBKkq8hZjemuH4vihZYrEp9_VoqhDf0xKhh1MRtVT7c7Pl55/s1039/DoD-FR-NoCadre.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="496" data-original-width="1039" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipnXGDXq6CKm9GrPRNVGtQ23aGjinlWC18_VkCatRUSv6phsGupLXM8IipbKlErq3PEMQfkM8ilACO7pO_Y5GEQECbBBjq8B-W4n-BOH4sM3F4o9J7gWNwsBPib4UavPWAQgyoKJDfVBKkq8hZjemuH4vihZYrEp9_VoqhDf0xKhh1MRtVT7c7Pl55/s16000/DoD-FR-NoCadre.jpg" /></a></div><div><br /></div><div>From that image, you can see that there is a space for an illustration of the character, which means that there is an image field in the odt form (obviously).</div><div><div class="separator" style="clear: both; text-align: left;"><p>To fill that image field with an image of your choice (more or less square images are going to work best), open the odt file:</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivZZUKl_q11AlJ3ygWOtyJEWuhUrW2008YykqaQRsAnfDClzhWWRjAlFsEesGDc6QFQXlXUWohRCbs02NKm7GqRJ-q0khqR3orqg5d5UTxnvCOAnvUyZlPn2taTrvjYZ3-ui5chTHw3BLYxKnBp5ikda6KhTe-6nE3Tb7iVCH0jscPaRcuhXGWzU0j/s1253/DoD-ODT.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="652" data-original-width="1253" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivZZUKl_q11AlJ3ygWOtyJEWuhUrW2008YykqaQRsAnfDClzhWWRjAlFsEesGDc6QFQXlXUWohRCbs02NKm7GqRJ-q0khqR3orqg5d5UTxnvCOAnvUyZlPn2taTrvjYZ3-ui5chTHw3BLYxKnBp5ikda6KhTe-6nE3Tb7iVCH0jscPaRcuhXGWzU0j/s16000/DoD-ODT.png" /></a></div><i style="text-align: center;"><p><i>- odt file of the charsheet in Libre Office -</i></p></i><p></p><p>Check that you are not in design mode (Form Menu > Design Mode):</p><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWNfXgIUwEAsVwumpd5epnS5SyWtrIYi_AWMo-fQLq5sQfe6-8bDCguig2jtcniF-uiNcD92nDgcImTtleWDIKX93B__lgrtdmaAMizSrwJYoOHpjfuwC8yrS9fE1-vRaZc4ItVJ3ovk_knymBLjv6XPNNjtVCI1JAtRrZ6ZDjvIOJfh2hLEmDM6ft/s486/Uncheck.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="469" data-original-width="486" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWNfXgIUwEAsVwumpd5epnS5SyWtrIYi_AWMo-fQLq5sQfe6-8bDCguig2jtcniF-uiNcD92nDgcImTtleWDIKX93B__lgrtdmaAMizSrwJYoOHpjfuwC8yrS9fE1-vRaZc4ItVJ3ovk_knymBLjv6XPNNjtVCI1JAtRrZ6ZDjvIOJfh2hLEmDM6ft/s16000/Uncheck.png" /></a></div><br /><div style="text-align: left;"> </div></div><div class="separator" style="clear: both; text-align: left;">Double click on the illustration field and choose an illustration, ideally more or less square (to avoid empty space padding the image, but it will work with any proportions of image).</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHGly3VG3TM8Ji_bN4Z_T1EgYFU2WZP9zRIKexy4-oiPhHa6DRRBKdc21anEoGo_lzpFLTjg0pLWE2cHdPal4VvhdyeqUp6x4LqjJiDikIA4Qtxbs0oUxcRRS9Vy9uygMf9aN7FVygkiCWIrRU9vzNHwWsH2gKo5tnVo9k6DczE_jQRzARFoaZfdmd/s762/Double%20Click.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="405" data-original-width="762" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHGly3VG3TM8Ji_bN4Z_T1EgYFU2WZP9zRIKexy4-oiPhHa6DRRBKdc21anEoGo_lzpFLTjg0pLWE2cHdPal4VvhdyeqUp6x4LqjJiDikIA4Qtxbs0oUxcRRS9Vy9uygMf9aN7FVygkiCWIrRU9vzNHwWsH2gKo5tnVo9k6DczE_jQRzARFoaZfdmd/s16000/Double%20Click.png" /></a></div><br /><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Export as pdf form (File > Export as PDF):</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit5VeLeoUCF3o7Jy63tySmlSnDbqdZuwk3lYDHE-unH1E1XJAET6KLyrX-IjSK4fWWMjmzC3En94cktK7Nq6u-hHFL6Gz5EtpCaB0qFPFoxmLdrchF6fUgXzkgUVE5QgV5iYp86q_7BUJwUbBrlGyFW38ZkjqqBbIes1JjrqVtAsEGARUNWPwOvwc4/s468/Export.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="468" data-original-width="373" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit5VeLeoUCF3o7Jy63tySmlSnDbqdZuwk3lYDHE-unH1E1XJAET6KLyrX-IjSK4fWWMjmzC3En94cktK7Nq6u-hHFL6Gz5EtpCaB0qFPFoxmLdrchF6fUgXzkgUVE5QgV5iYp86q_7BUJwUbBrlGyFW38ZkjqqBbIes1JjrqVtAsEGARUNWPwOvwc4/s16000/Export.png" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><p>In the PDF option window that opens itself, verify that the button "Create PDF Form" is checked.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtlCrggXdVr7kVoXsNFLMqTlm_jBj5q68jydTaAmZcPaeyOSGiW9CnSnTeWnBgHb1W6UZZVorUdtnAW9QJi0Gg2CG0wo-MZrhzPxSAkaJK0oCO578TdZd9LR7JSH8qhakJ87orsf3v2tyMfxpdGrFbzSXoP7Dpi3A_Zk2xyOUSplHhH7L6wi5Puph1/s694/PDFform.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="571" data-original-width="694" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtlCrggXdVr7kVoXsNFLMqTlm_jBj5q68jydTaAmZcPaeyOSGiW9CnSnTeWnBgHb1W6UZZVorUdtnAW9QJi0Gg2CG0wo-MZrhzPxSAkaJK0oCO578TdZd9LR7JSH8qhakJ87orsf3v2tyMfxpdGrFbzSXoP7Dpi3A_Zk2xyOUSplHhH7L6wi5Puph1/s16000/PDFform.png" /></a></div><p>And that's it. If you open the pdf form in a tab alongside your VTT page, you have a charsheet as accessible as those imbedded in other online VTTs.</p><div><a href="https://www.dropbox.com/s/vq8iii969m9bexp/DoD-EN-V1.odt?dl=1">ODT DRAGONBANE CHARSHEET IN ENGLISH</a></div><div><br /></div><div><a href="https://www.dropbox.com/s/oeo3ndql6gfzi1t/DoD-SW-V1.odt?dl=1">ODT DRAKAR OCH DEMONER CHARSHEET IN SWEDISH</a></div><div><br /></div><div><a href="https://www.dropbox.com/s/slbd03os6ed9l7h/DoD-FR-V1.odt?dl=1">ODT DRAGONBANE CHARSHEET IN FRENCH</a></div><p><br /></p><p><br /></p><h2 style="text-align: center;"><b><u>3. Placing the character illustration into a frame with the same style as the Character Sheet</u></b></h2><div><b><u><br /></u></b></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4-YngWVXGJb_Yu90fR6ZIh7wbgZXIugOwwAcU3ukGFloF_xFPtep3WXYiPmNWJQRZvwbzqP0RrFOHbkXVwwrXaM3uOAUg7M3J1JMbGSp8rtUKYNV9qe1vWYCfC4ivt_Eucgzu5NEuUVIsltiPCesQ8D5vt7GVcwoHu0DjSz6TTweadPok6qvWkgPH/s512/DoD-Portrait.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="512" data-original-width="512" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4-YngWVXGJb_Yu90fR6ZIh7wbgZXIugOwwAcU3ukGFloF_xFPtep3WXYiPmNWJQRZvwbzqP0RrFOHbkXVwwrXaM3uOAUg7M3J1JMbGSp8rtUKYNV9qe1vWYCfC4ivt_Eucgzu5NEuUVIsltiPCesQ8D5vt7GVcwoHu0DjSz6TTweadPok6qvWkgPH/s16000/DoD-Portrait.jpg" /></a></div><p>If you want to take the Dragonbane style appearance a little bit further, you can make the illustration of the character in the same style as the rest of the character sheet.</p><p>To do that, you'll have to open a PSD file containing the frame with GIMP or Photoshop and export the portrait from there. I'll show how to do it with GIMP, because I assume that if you pay a monthly fee for Photoshop, you already know how to use it (and the steps are the same anyway).</p><p>Step 1: Open the PSD DoD-Portrait file with GIMP:</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRgUlGIx_NPP5M2gbJQXG7Gsf3-DWjt_ZuIJy00r5eRx1CYZAIy_th1uMHqLK2makz-nlI_NIDge_zygIGAEsYMm3FOkhkOyWBAZZc1muUbZG0ebzcv4SdZy9btQG5e5bRILKgZUHNJ1V1hjNfTn8SlEOzppnVZsGAQujh1fBchtkssu2WiCw7LrJF/s808/Open.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="493" data-original-width="808" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRgUlGIx_NPP5M2gbJQXG7Gsf3-DWjt_ZuIJy00r5eRx1CYZAIy_th1uMHqLK2makz-nlI_NIDge_zygIGAEsYMm3FOkhkOyWBAZZc1muUbZG0ebzcv4SdZy9btQG5e5bRILKgZUHNJ1V1hjNfTn8SlEOzppnVZsGAQujh1fBchtkssu2WiCw7LrJF/s16000/Open.png" /></a></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSN4qfNDz9aQQcqu-TeYVikfs-oFcGJ_otpOuYwmRhHsce6WPu6m3zm43C_b_dO3CMJLhAMXxVduBgIu5D8RIfMPWa8xto0NTIwC6pTvlukCd9xPgPSBpXmlxcW-Js1okOIsjLasB_h0ywrnkIYbj49hyY4kVU5qKTyZC7u0PeBGrNMQWGKhHlNxcu/s823/PSDfile.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="617" data-original-width="823" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSN4qfNDz9aQQcqu-TeYVikfs-oFcGJ_otpOuYwmRhHsce6WPu6m3zm43C_b_dO3CMJLhAMXxVduBgIu5D8RIfMPWa8xto0NTIwC6pTvlukCd9xPgPSBpXmlxcW-Js1okOIsjLasB_h0ywrnkIYbj49hyY4kVU5qKTyZC7u0PeBGrNMQWGKhHlNxcu/s16000/PSDfile.png" /></a></div><br /><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Step 2: Open the image of your character and select/copy it</div><div class="separator" style="clear: both; text-align: left;">File > Open</div><div class="separator" style="clear: both; text-align: left;">Select > All</div><div class="separator" style="clear: both; text-align: left;">Copy</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGIhh9tb5VX3gUp0U2KX-OQ6uYK4Dm1D2fN7NyG3lkWOpL0aqV9y_nYufNKgxiK0yEj2UVOifmJkJ0YAjqXrgX_NOAzuzj7C5Tcwxt1FoHYFMFsC7a57rrC5ej4xFl6MAvZz9kro7fTOR0lZCo8jKkoinXFp-HgoFFu6B-RcjXuVej55Uh4_aiRHAD/s853/Character.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="685" data-original-width="853" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGIhh9tb5VX3gUp0U2KX-OQ6uYK4Dm1D2fN7NyG3lkWOpL0aqV9y_nYufNKgxiK0yEj2UVOifmJkJ0YAjqXrgX_NOAzuzj7C5Tcwxt1FoHYFMFsC7a57rrC5ej4xFl6MAvZz9kro7fTOR0lZCo8jKkoinXFp-HgoFFu6B-RcjXuVej55Uh4_aiRHAD/s16000/Character.png" /></a></div><br /><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Step 3: Go to DoD-Portrait window that you have already opened, select the -Place Image Here- layer and paste.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBMqNHvA3w3jXA1utpNm754BkwwDjrYh2rkCAgdplzdowthaaYlbhtQNZ9_Qj66FluFCP03FUg_jqliC_0KhZKO8AjcD7iImR5Ge3MF_0Fw8YsnX0Nigopo-PWBLRQyFWApnOW-Phx236gIz2u1bEQ5WrGI4zwjB9tqrMhDqCVsiZJJfSGvIXSga5V/s926/Place%20image.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="378" data-original-width="926" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBMqNHvA3w3jXA1utpNm754BkwwDjrYh2rkCAgdplzdowthaaYlbhtQNZ9_Qj66FluFCP03FUg_jqliC_0KhZKO8AjcD7iImR5Ge3MF_0Fw8YsnX0Nigopo-PWBLRQyFWApnOW-Phx236gIz2u1bEQ5WrGI4zwjB9tqrMhDqCVsiZJJfSGvIXSga5V/s16000/Place%20image.png" /></a></div><br /><div class="separator" style="clear: both; text-align: left;">You can resize and/or move the image of the character within the frame with the transformation tools:</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibehydrvE1XplcFg7JZetrt7hu0At9scpNzeEfxX60a_hZLDM4NDUaYtnN9DRzm7Hyn8R8Twy-UgvdieQUcNqMzVIXe0yZjDStwUvJao_ueYRiYHBs3iwytprYJFXKpZ1aFE2QRERhIaQpHbce1RoidaP6-2dC4Bo-2e3xiKFFc_9fgl65i6seVnIl/s1069/Transformation.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="360" data-original-width="1069" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibehydrvE1XplcFg7JZetrt7hu0At9scpNzeEfxX60a_hZLDM4NDUaYtnN9DRzm7Hyn8R8Twy-UgvdieQUcNqMzVIXe0yZjDStwUvJao_ueYRiYHBs3iwytprYJFXKpZ1aFE2QRERhIaQpHbce1RoidaP6-2dC4Bo-2e3xiKFFc_9fgl65i6seVnIl/s16000/Transformation.png" /></a></div><br /><div class="separator" style="clear: both; text-align: left;">Step 4: when you are satisfied with the result, just export as a jpg (to export as a jpg, you have to manually write the jpg extension in the name of the exported file).</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4Eaa5dgNnL5jaLHvbfnfFdxEt6emRzafcaCyRtOTpax6rcUJgF_QQzMD6SOOb9avpVXQQMRMOXgzz1OFL_qVGQ-drM8Hoz-PSfeD4BsP5fL1U_wwRa3t5wO9fMitGnIiTOAvSnI_c5TmXzyV20vUkWjwX1cCAA-iTJFeXOcS2_LgtXJd5YzFvLKFp/s744/Save.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="467" data-original-width="744" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4Eaa5dgNnL5jaLHvbfnfFdxEt6emRzafcaCyRtOTpax6rcUJgF_QQzMD6SOOb9avpVXQQMRMOXgzz1OFL_qVGQ-drM8Hoz-PSfeD4BsP5fL1U_wwRa3t5wO9fMitGnIiTOAvSnI_c5TmXzyV20vUkWjwX1cCAA-iTJFeXOcS2_LgtXJd5YzFvLKFp/s16000/Save.png" /></a></div><br /><div class="separator" style="clear: both; text-align: left;">And that's all, you can place this image into your character sheet as we have seen before.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><a href="https://www.dropbox.com/s/tnn0ld299fgtohb/DoD-Portrait.psd?dl=1">PSD PORTRAIT FILE</a></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">I hope you'll find those files useful. Let me know if there is anything wrong or unclear.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Happy gaming.</div></div></div>Bhoritzhttp://www.blogger.com/profile/18240688745758454387noreply@blogger.com0tag:blogger.com,1999:blog-8296217090459018399.post-77902235151812028332022-02-19T05:40:00.000-08:002022-02-19T05:40:54.795-08:00Online character sheets for Dragon Warriors - Fiches de Personnages online pour Dragon Warriors<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjYNDNSkCdtt1lf_q0NzJ0q6So1zphpyqbOfDCwppZnzVvbdqH0lwWKSTX9qbGlPDoGa6xskRykTMuf9fhjM7ysjQrKC_UbRP1XUTYaEndQeVue02J0Pz5cNulChDBBcRXjAf8BTrJhqDn7QqWAO3yDFsUuY9hVcsKPt3_VWjnIsFy4Z5WTebG1OTYZ=s5196" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2480" data-original-width="5196" height="306" src="https://blogger.googleusercontent.com/img/a/AVvXsEjYNDNSkCdtt1lf_q0NzJ0q6So1zphpyqbOfDCwppZnzVvbdqH0lwWKSTX9qbGlPDoGa6xskRykTMuf9fhjM7ysjQrKC_UbRP1XUTYaEndQeVue02J0Pz5cNulChDBBcRXjAf8BTrJhqDn7QqWAO3yDFsUuY9hVcsKPt3_VWjnIsFy4Z5WTebG1OTYZ=w640-h306" width="640" /></a></div><div><br /></div>When playing online, I generally use Owlbear Rodeo (<a href="https://toybox-sw.blogspot.com/2021/03/owlbear-rodeo-omg.html">actually the very best online VTT</a>) , using paper and pens for any information that I want to keep on hand. Some players seem to prefer to have their character sheet on the screen, so, I have made some for the different classes of characters in <a href="https://www.drivethrurpg.com/product/90926/Dragon-Warriors">Dragon Warriors</a>.<div><br /></div><div>Lorsque je joue en ligne, j'utilise généralement Owlbear Rodeo (<a href="https://toybox-sw.blogspot.com/2021/03/owlbear-rodeo-omg.html">qui est actuellement et de loin le meilleur VTT</a>) , et, j'utilise du papier et un bic pour les notes que je veux garder sous la main. Certains joueurs préfèrent cependant avoir leur fiche de personnage affichée sur leur écran, aussi, j'en ai réalisé pour les différentes classes de personnage de <a href="https://www.drivethrurpg.com/product/90926/Dragon-Warriors">Dragon Warriors</a>.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgvt4Gnn00KKkDD5ajz2IKDSSeod5xkGF2tTFlvlKfYP1NjLBWfG5XW5dinv1UHxReWyIHyqzyveFDUMUxg6iVLA7zd5pSYCSEooAAryYbTN4NLt7b2eVzn021llXWd3HwzJAMpllOyNdm0midveaN5ksc8kJvI7p9X3WyIxaziAZfuq4SN-ZFgAcEs=s5196" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2480" data-original-width="5196" height="306" src="https://blogger.googleusercontent.com/img/a/AVvXsEgvt4Gnn00KKkDD5ajz2IKDSSeod5xkGF2tTFlvlKfYP1NjLBWfG5XW5dinv1UHxReWyIHyqzyveFDUMUxg6iVLA7zd5pSYCSEooAAryYbTN4NLt7b2eVzn021llXWd3HwzJAMpllOyNdm0midveaN5ksc8kJvI7p9X3WyIxaziAZfuq4SN-ZFgAcEs=w640-h306" width="640" /></a></div><div><br /></div><div><div>There are two ways to use those files:</div><div>- open the pdf file directly in your browser (I use Chrome) </div><div>- if you want to replace the illustration by the portrait of the character, you just have to open the odt file with LibreOffice or OpenOffice and modify the image before exporting the pdf.</div><div><a href="https://toybox-sw.blogspot.com/2022/02/using-custom-online-character-sheets.html">All this is explained in a previous post</a>.</div></div><div><br /></div><div>Il est possible de les utiliser de deux façons:</div><div>- ouvrir le fichier en pdf directement dans un browser (j'utilise Chrome) </div><div>- si vous désirez personnaliser l'illustration avec un portrait du personnage, il suffit d'ouvrir le fichier odt avec LibreOffice ou OpenOffice et de modifier l'image avant d'exporter la fiche en pdf.</div><div><a href="https://toybox-sw.blogspot.com/2022/02/using-custom-online-character-sheets.html">Tout ceci est expliqué dans un post précédent</a>.</div><div><br /></div><div><span style="font-size: medium;"><a href="https://www.dropbox.com/s/24spagnjv4ccneq/EN-charsheets%20DW.zip?dl=1">Custom online Character Sheets for Dragon Warriors</a>.</span></div><div><span style="font-size: medium;"><br /></span></div><div><span style="font-size: medium;"><a href="https://www.dropbox.com/s/chua1lb8b9ptrgd/FR-fiches%20DW.zip?dl=1">Fiches de personnages online pour Dragon Warriors</a>.</span></div><div><span style="font-size: medium;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEj3iVn1dWhsK__uc1F-8HYPVOGK4BOvtpeegUjRIm4PsOorAJy_djrhD_ZfzyBs8AxzTXiZcm1DhyVUL2Tw6yNGVkmJU9lBFApvlri3IrHEzffypZdUiBCtRiFQB8JzgiGhlo6YHIkdT9ua-iOVeJIK1TsN4fKmquT47QKcIy4Rt5IrPnnFams4TVCp=s876" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="395" data-original-width="876" height="288" src="https://blogger.googleusercontent.com/img/a/AVvXsEj3iVn1dWhsK__uc1F-8HYPVOGK4BOvtpeegUjRIm4PsOorAJy_djrhD_ZfzyBs8AxzTXiZcm1DhyVUL2Tw6yNGVkmJU9lBFApvlri3IrHEzffypZdUiBCtRiFQB8JzgiGhlo6YHIkdT9ua-iOVeJIK1TsN4fKmquT47QKcIy4Rt5IrPnnFams4TVCp=w640-h288" width="640" /></a></div><br /><div><br /></div>Bhoritzhttp://www.blogger.com/profile/18240688745758454387noreply@blogger.com0tag:blogger.com,1999:blog-8296217090459018399.post-91440240809051229502022-02-11T06:56:00.004-08:002022-02-13T23:01:52.653-08:00Using Custom Online Character Sheets<p>There is, of course, no obligation to use digital character sheets whilst playing online.</p><p>A simple sheet of paper on your desk can easily do the trick. It is certainly enough for my notes and for tracking PCs, NPCs, scenario info... but some players prefer to have their character's info on the screen, alongside the VTT display. So, why not?</p><p>Some of the most used online VTTs provide sheets that you can use within the program, more or less customizable, more or less limited and more or less available, depending on the VTT and the game played.</p><p>There are two BIG problems with those embedded sheets. The first one is that you have to fill lots of stuff on those sheets, because peoples designing them never think there is enough information on them.</p><p>The second one is that if you play one of the games for which no charsheets are provided, you are out of luck. You'll have to setup one yourself in a programming language that is generally not intuitive, and with almost no control on the look and usability of the sheet.</p><p>It can be quite frustrating, but, you don't have to use those. </p><p>There is a far easier way to have online charsheets and in a very simple way: using simple PDF forms that you can generally find online for your favorite game, or that you can produce yourself by making a form in Open Office or Libre Office (in odt format) and export as a PDF form.</p><p>Making PDF forms is really easy: you make an image of the form you want to design. Set it as background in Open Office or Libre Office. And then place the fields you want onto it (bullets, check boxes, text, images...). Let's have a look at the result.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEirmUfFeoTwdj7obuOp64NqWFOrgOmp_Y0NfkhnF8do5l1VtPcF2hCZQsYt26rNDMQODCa5TqRXZ5y4xcjjdTsu8KN4j_5MBT9GCxvlgoZOSxjFo4aoB6Tr_b0GtzmKiV0jJ1nWEKrrPdMJ1qbEQq6i3jIMHJPjy8qIIMAslrHhSg1GK7Aak8Jo_FLl=s3638" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1738" data-original-width="3638" height="306" src="https://blogger.googleusercontent.com/img/a/AVvXsEirmUfFeoTwdj7obuOp64NqWFOrgOmp_Y0NfkhnF8do5l1VtPcF2hCZQsYt26rNDMQODCa5TqRXZ5y4xcjjdTsu8KN4j_5MBT9GCxvlgoZOSxjFo4aoB6Tr_b0GtzmKiV0jJ1nWEKrrPdMJ1qbEQq6i3jIMHJPjy8qIIMAslrHhSg1GK7Aak8Jo_FLl=w640-h306" width="640" /></a></div><p>Here is the exemple of the charsheet I have made for Lamentations of the Flame Princess. As you can see, the page setup is in landscape format to be in the same orientation as a screen.</p><p>And there is a space for an illustration of the character, which means that there is an image field in the odt form (obviously).</p><p>To fill it, open the odt file (sample files are found at the end of this post to let you try it). Note that if you make charsheets where there is no illustrations to place, you can directly use the PDF in your browser without going through the odt first, but it is less funny...).</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjdh_bNNLPsQu-Y48OUro9s0WP1XTaZC9JmW9JtpZ8qanIthqNxuiMufRV26eb1V8aWaJodSJR9MygBGKP1bFlrFeE5bPRCuzKVhRYcYIGEL1ipU2pfP3lN_kBVU3hT0C8qIgOoR1bnMfDIp4L154nYEM6To58bXMaDkVhMJHbmc03ZB9JLa_1euGke=s3966" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2180" data-original-width="3966" height="352" src="https://blogger.googleusercontent.com/img/a/AVvXsEjdh_bNNLPsQu-Y48OUro9s0WP1XTaZC9JmW9JtpZ8qanIthqNxuiMufRV26eb1V8aWaJodSJR9MygBGKP1bFlrFeE5bPRCuzKVhRYcYIGEL1ipU2pfP3lN_kBVU3hT0C8qIgOoR1bnMfDIp4L154nYEM6To58bXMaDkVhMJHbmc03ZB9JLa_1euGke=w640-h352" width="640" /></a></div><p style="text-align: center;"><i>- odt file of the charsheet in Libre Office -</i></p><p>Check that you are not in design mode.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhyExitjBta_FLIkLQZ7kxyWlC4xFeyEw6uljcOW-Hb0q5ZC0pYDs7iVa9ByjEVMQOl6Kv0KczwdpjVGrDJ7ms2EITpHUQx17DyIIYt1w25065LSy1B4ea3Uj_Y6G1cGg_gNSp06ssSCTcarQSHX7JC9UUlCWeTHmWIUivcA_3If9QN2qi2kyAQx0H-=s1820" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1181" data-original-width="1820" height="416" src="https://blogger.googleusercontent.com/img/a/AVvXsEhyExitjBta_FLIkLQZ7kxyWlC4xFeyEw6uljcOW-Hb0q5ZC0pYDs7iVa9ByjEVMQOl6Kv0KczwdpjVGrDJ7ms2EITpHUQx17DyIIYt1w25065LSy1B4ea3Uj_Y6G1cGg_gNSp06ssSCTcarQSHX7JC9UUlCWeTHmWIUivcA_3If9QN2qi2kyAQx0H-=w640-h416" width="640" /></a> </div><p>Double click on the illustration field and choose an illustration, ideally more or less square (to avoid black areas padding the image, but it will work with any proportions of image).</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEj9jIFPv4vQQNSo50MVUkVYJ97tf7Sq0p7alxlJ4Lcu6_k2YpVuFWMcQfAWuHQtvb6KSDYZ43-IK2tc2MNqs14WlzIZnaJEAqr7etf_ch2w1mAFu9BWjfUkFZXaoJf8e9SVUU-Ch-r-2zG1sB4q3uRQErOm1YXGK_xd6Sp1u650XHXh6s3V4dI0P-Wt=s2090" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2090" data-original-width="1930" height="640" src="https://blogger.googleusercontent.com/img/a/AVvXsEj9jIFPv4vQQNSo50MVUkVYJ97tf7Sq0p7alxlJ4Lcu6_k2YpVuFWMcQfAWuHQtvb6KSDYZ43-IK2tc2MNqs14WlzIZnaJEAqr7etf_ch2w1mAFu9BWjfUkFZXaoJf8e9SVUU-Ch-r-2zG1sB4q3uRQErOm1YXGK_xd6Sp1u650XHXh6s3V4dI0P-Wt=w592-h640" width="592" /></a></div><p>Export as pdf form (check that form is active).</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEg0twjaTaX2ejaS_mnxNIiqNNZwQ4mAU4PAl41L3Rq8mDyU_p6L3Y17P5wuiq-vPT_qxgYsaquKJ7_TRaxFk0nH70km9YRyNoR5DNvRI8l35whEeBvu9fkOmzPJbTFv_uWgZNgBCIhXfzVYDTjoqOKohmgPnDcxJO2IchuKAi3CXv3A0C5Lgxj119FN=s2868" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1320" data-original-width="2868" height="294" src="https://blogger.googleusercontent.com/img/a/AVvXsEg0twjaTaX2ejaS_mnxNIiqNNZwQ4mAU4PAl41L3Rq8mDyU_p6L3Y17P5wuiq-vPT_qxgYsaquKJ7_TRaxFk0nH70km9YRyNoR5DNvRI8l35whEeBvu9fkOmzPJbTFv_uWgZNgBCIhXfzVYDTjoqOKohmgPnDcxJO2IchuKAi3CXv3A0C5Lgxj119FN=w640-h294" width="640" /></a></div><p>And that's it. If you open the pdf form in a tab alongside your VTT page (on Owlbear Rodeo, preferably, it is the best one available -and free- at the moment), you have a charsheet as accessible as those imbedded in other online VTTs, but much more flexible, easier to produce, and adapted to YOUR game and tastes. And if you need special sheets to add for certain class of characters (sheets with lists of spells, for exemple...), you can always make one that the player can open in another tab.</p><p>Indeed, any information that a player may want to have available can be turned into a pdf, fillable or not, that can be opened in a different tab. The difference here, with the sheets offered by VTTs like Roll20 or Foundry, or .... is that here you only have what you want, in the way you want, and each player can have his own setting without having to use a predefined one.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjjzXrer3EmoIMicZ8U4J7oStGFeNVV691RHZlNDEvCMqOATe2wTBk1s_2jixufF5pgsSaeWzw4fTk8jBAmAnoJzD9YpAda6B_GqIenwPqGrtqo6TTpAbRBeFugBThEyV67Wx0LHOgZigyi_la_Na1XV1KKIe-WqAOW5TRJ6PNnhXBVhnmAPsCBh-oy=s3383" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2009" data-original-width="3383" height="380" src="https://blogger.googleusercontent.com/img/a/AVvXsEjjzXrer3EmoIMicZ8U4J7oStGFeNVV691RHZlNDEvCMqOATe2wTBk1s_2jixufF5pgsSaeWzw4fTk8jBAmAnoJzD9YpAda6B_GqIenwPqGrtqo6TTpAbRBeFugBThEyV67Wx0LHOgZigyi_la_Na1XV1KKIe-WqAOW5TRJ6PNnhXBVhnmAPsCBh-oy=w640-h380" width="640" /></a></div><p>CAVEAT: When you have finished using the form in your browser, don't forget to save it WITH the changes. If you just close it, they will be lost. It is probably a good idea to save regularly your progresses (yes, we all know that and still...).</p><p>If you don't want to go through Open Office or Libre Office to export PDF forms customized with an illustration of the character, you can just do it once and place the logo or the cover of the game as an illustration. And then use directly copies of the same pdf for every player.</p><p>But, above all, remember: <u>it is not because something can be turned into a digital format that it must be</u>, and papers and pencils are still the most versatile way to record information. But, of course, YMMV....</p><p>If you want to experiment a little, <a href="https://www.dropbox.com/s/glqoglu0ae4tqpx/PDFcharsheet.zip?dl=1" target="_blank">here are the LotFP sheets (english and french) in odt, and the samples in pdf that you can open directly and fill in your browser.</a></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiZRu1k7QQDvAF8b5ndylSGYw8ovbIs2cdeK6SUurqHa5DLuiuggdVHA9FX6N72yabf4X5eUp3mULj8Gm5uWw1hBT4fl2wvrLAgYGfzOXhVnEil1fwUGL2rd4s4XMNRYZVVdS0w-1PJPNJCbM68JxmdE37SfYvt16VBRN9ckr3b6G8c8BaoPKzrD3Vm=s876" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="395" data-original-width="876" height="288" src="https://blogger.googleusercontent.com/img/a/AVvXsEiZRu1k7QQDvAF8b5ndylSGYw8ovbIs2cdeK6SUurqHa5DLuiuggdVHA9FX6N72yabf4X5eUp3mULj8Gm5uWw1hBT4fl2wvrLAgYGfzOXhVnEil1fwUGL2rd4s4XMNRYZVVdS0w-1PJPNJCbM68JxmdE37SfYvt16VBRN9ckr3b6G8c8BaoPKzrD3Vm=w640-h288" width="640" /></a></div><br /><p style="text-align: center;"><br /></p>Bhoritzhttp://www.blogger.com/profile/18240688745758454387noreply@blogger.com0tag:blogger.com,1999:blog-8296217090459018399.post-64251399520226326012021-08-21T14:20:00.002-07:002021-08-21T19:26:46.789-07:00Portraits Tokens and attachments<p>I am generally using topdown tokens in VTTs, because they are not only accurate when seen on a battlemap, but also quite easily available those days, and some of them are absolutely gorgeous (my favorites ones, those from <a href="https://www.gregbrunicreations.com/">Greg Bruni</a> and <a href="https://immortalnights.com/">Devin Night</a> for exemple).</p><p>I have been playing with the attachment tool in Owlbear Rodeo since its beta release. </p><p>One of the use I have experimented is one I had used in Maptool in the past (with portraits as states, as there is no attachment in Maptool). </p><p>Not sure if I'll use this frequently because I am mostly a topdown tokens GM, but maybe if I need to prepare a game in a pinch.</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dz27OBkf15sX5vkP6L0rfIRbXNS4SY2PZ1KEXUAzmq_2hSvD3KIU2iXKA8TsdsGEzE38YWGizGBEPVwVIGMvw' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div><p>For the record, I imagined this because I need tokens that show orientation (I don't play D&D and derivatives) and because I hate when portraits tokens are jumbled with faces in any orientation.</p><p><br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaph1KRfrHFaelewPeFz5wSoypGVXwG5LRviD89j8Zt05tzL-RyQrVUR7PBJ9UEe7Lu-AvYbVA5Kh3dtGn6mbYJVWReBuRRKSCeNYLpgQtSj_oUvjWwA3cNU_CKpmbGN16CmYlNBKNLVY/s876/OSR5.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="395" data-original-width="876" height="289" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaph1KRfrHFaelewPeFz5wSoypGVXwG5LRviD89j8Zt05tzL-RyQrVUR7PBJ9UEe7Lu-AvYbVA5Kh3dtGn6mbYJVWReBuRRKSCeNYLpgQtSj_oUvjWwA3cNU_CKpmbGN16CmYlNBKNLVY/w640-h289/OSR5.png" width="640" /></a></div><br /><p style="text-align: left;"><br /></p><p></p><p><br /></p><p><br /></p>Bhoritzhttp://www.blogger.com/profile/18240688745758454387noreply@blogger.com0tag:blogger.com,1999:blog-8296217090459018399.post-39688090024318448102021-03-15T15:32:00.001-07:002021-03-22T14:32:40.402-07:00Owlbear Rodeo, OMG....<p>Since last weeks, I have been experimenting with <a href="https://www.owlbear.rodeo/">Owlbear Rodeo</a>, a VTT that I had not encountered before... and it is the most amazing one I have used so far. Fulfilling almost (more on this later) all my needs from a VTT, in the most easy, fast and user friendly way. </p><p>At the same time I have bought and tried Foundry VTT and I did found the result absolutely atrocious. Probably not because it is a bad VTT (its success and the comments about it are proof that I am in a minority of one on the subject), but simply because it is the complete antithesis of what I want in a VTT and more importantly because it is full of things I don't want...</p><p>There is no real reason to compare those two VTTs except that, side by side, they both showcase what I like and what I dislike in VTTs. Which should explain more clearly why I like Owlbear Rodeo.</p><p>Why do I like Owlbear Rodeo so far?</p><p><b><u>Because of what it does:</u></b></p><p>Owlbear Rodeo is a very simple and intuitive. You just open the a page on its website . Launch a game.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8lYGav24n_BaA3cPN1MtTjyS3JRaTBO-N3AVgXKeUESqo5Tu_zRStWeJbecjnCJZViCXDH4sCfKmDu_SFtG6zMI3-F5AqRpJSm4tzxt8yxIEBEQ5uXJ-haAVvLyyDfkKVzIBVHG49YD0/s1571/par+de%25CC%2581faut+2021-03-15+a%25CC%2580+22.30.33.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="821" data-original-width="1571" height="334" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8lYGav24n_BaA3cPN1MtTjyS3JRaTBO-N3AVgXKeUESqo5Tu_zRStWeJbecjnCJZViCXDH4sCfKmDu_SFtG6zMI3-F5AqRpJSm4tzxt8yxIEBEQ5uXJ-haAVvLyyDfkKVzIBVHG49YD0/w640-h334/par+de%25CC%2581faut+2021-03-15+a%25CC%2580+22.30.33.png" width="640" /></a></div><p>Input a password (or not). Invite players. It shall give you a link for your player.Give that link to your players. Done.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUtQd0FNuk8TaSOuGTWpdtOczgcRcCWtEFFvGy_g3y7LW9eaXRUDiX6rJMR-LBWkUdT1wJ0H0zV_UXzI7seu2QY8uEmp_DXycSBvnBlV5EfAjS2Lx30usew0CCm-Iu4b_ofn_Fyp1enBI/s524/par+de%25CC%2581faut+2021-03-15+a%25CC%2580+22.33.29.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="275" data-original-width="524" height="336" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUtQd0FNuk8TaSOuGTWpdtOczgcRcCWtEFFvGy_g3y7LW9eaXRUDiX6rJMR-LBWkUdT1wJ0H0zV_UXzI7seu2QY8uEmp_DXycSBvnBlV5EfAjS2Lx30usew0CCm-Iu4b_ofn_Fyp1enBI/w640-h336/par+de%25CC%2581faut+2021-03-15+a%25CC%2580+22.33.29.png" width="640" /></a></div><p>From there, you can already play with the default content by sketching your maps.</p><p>But, of course, you can import your own maps and tokens. Dices are already included to roll on a "drawer".</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5DJjHm6DPjnj21jEP2QEWnuV6gA0IbKWPJuWzLrTgR2BkpV6mW4QTTgGUasCgy4CiUV1h2_ZotsTO46pQXiVScDN7ApFzDP2a3WFOKWcfp5MXd5pwXkk9hGypRJIdjbasTRxwrebb_q8/s1051/par+de%25CC%2581faut+2021-03-15+a%25CC%2580+22.37.59.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="622" data-original-width="1051" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5DJjHm6DPjnj21jEP2QEWnuV6gA0IbKWPJuWzLrTgR2BkpV6mW4QTTgGUasCgy4CiUV1h2_ZotsTO46pQXiVScDN7ApFzDP2a3WFOKWcfp5MXd5pwXkk9hGypRJIdjbasTRxwrebb_q8/s16000/par+de%25CC%2581faut+2021-03-15+a%25CC%2580+22.37.59.png" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Reduced window to show the controls</td></tr></tbody></table><p>Everything is saved on your computer, no hassle, no fuss.</p><p>At any time, you can export the maps (which means the whole scenes) and the tokens. And re-import them later. So you can prepare a session or save the situation at the end of a game.</p><p>Of course all VTTs do this, but never as easily. Connection: one click (no port opening or technical stuff), joining the game: one click, no account to set. Saving stuff: one click (no fee).</p><p>Owlbear Rodeo is tablet ready (and usable), I experimented on my iPad and there is no reason a player could not play this way. You don't have to wait until an app is released. Just join at the webpage.</p><p>It is easy, super fast to prepare, connect and play, and stable.</p><p>As it plays in a browser, I can open any document I want (fillable PDFs mostly) in another tab and save them at the end of the game. Easy, neat and convenient.</p><p>With it, using a VTT doesn't become an activity or a hobby in itself. What I really like is that the use of Owlbear Rodeo is unobstusive. You don't need to spend more time readying your session on your VTT than preparing the scenario.</p><p><b><u>But also because of what it doesn't:</u></b></p><p>That's where the comparison with Foundry VTT should make what I mean clearer.</p><p>I mostly need a VTT that takes care of just the visual part. Preparing the maps, saving them and having them ready when playing. </p><p>Admittedly, I have not always worked that way. I did made some Maptool framewoks in the past (for <a href="https://toybox-sw.blogspot.com/2012/06/my-maptool-framework-for-savage-worlds.html">Savage Worlds</a> or <a href="https://toybox-sw.blogspot.com/2012/05/maptool-framework-for-mercenaries-spies.html">MSPE</a>, for exemple). But my conclusion was that this not only increased tremendously the preparation time, but also that it didn't speeded play at all during the sessions, which led me to more <a href="https://toybox-sw.blogspot.com/2013/04/the-almost-universal-face-to-face-no.html">minimalistic frameworks</a>. </p><p>But, even those proved, in the end, too cumbersome and ultimately, not only useless, but completely counterproductives. I am speaking here, about PCs and NPCs management macros, graphic macros are something else.</p><p>Conclusion: It is not because something can be automated that it should be! (which is something that should be branded with a hot iron on every programmer forehead, alongside with "if it ain't broken, don't fix it").</p><p>I certainly understand that other peoples have other needs for their games.</p><p>Mind you, I think that anything, in a VTT, that is optional and on the side is fine for me. But with Foundry I found that to simply use it, I had to go the whole way, using, or rather coding a template (because I don't use D&D).</p><p>And then, I was expected to fill a form for any and every NPC, spell, weapon, whatever...</p><p>But... the data needed during games is in my notes, in the rules, on paper or in pdf, and I don't need to have a copy of it inside a program before being able to play.</p><p>If my hobby was forms filling, I would collect tax returns.</p><p>Here again, I don't have a problem with the fact that you can do it, only with the fact that you need to do it (or at least that it is completely geared that way, and that you are expected to do it).</p><p>The little things that I could want to have access directly during play can easily be made into a pdf and opened in another tab alongside the Owlbear Rodeo tab, or, simply kept on my notes. Online info is generally limited to character sheets sent to players before session.</p><p>What I prefer is a VTT where you can play from scratch if you want (import a map, a few tokens and go...) not one where you must prepare for hours (hours which would better be used preparing your scenario).</p><p>This is, of course, completely subjective. But that's my opinion and I completely agree with it...</p><p><b><u>What I would like to see in Owlbear Rodeo</u></b></p><p>Mostly, and more importantly, I hope they won't change the idea behind the program, and stay with the visual representation only. Complicating the program or having a features bloat would make it just like all the other VTTs. This is certainly a case of "Less is More'.</p><p>My only regret, is that Owlbear Rodeo is not optimized for isometric gaming (meaning that there is not built in way to swap tokens to change their facing). After asking on Reddit, it seems that there is no intention to change that in the future. Which I can understand because only a very small minority of gamers use isometric views. But, well, there are workarounds, which, whilst not perfect, solve the problem.</p><p>And, that's all, which is not much new features needed for a new program. Almost perfect for me from the start... I hope the natural tendency of programmers to never stop adding features won't ruin it.</p><p>Anyway, Owlbear Rodeo is free, easy to use and fast to master. So, have a try, and, if after trying it, you still prefer forms filling to roleplaying, Foundry will be there.</p>Bhoritzhttp://www.blogger.com/profile/18240688745758454387noreply@blogger.com6tag:blogger.com,1999:blog-8296217090459018399.post-81645757205933753972021-03-08T15:04:00.001-08:002021-03-08T15:07:10.783-08:00Easy isometric figures<p>If you would like to play on a virtual tabletop using isometric figures, you'll need a program that enables you to swap tokens. Maptool, Roll20, Tabletop Simulator and Foundry can do it... I'll try to make a more comprehensive list one day (if you know which other VTTs let you swap figures, let me know in the comments).</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw4NTYGu5pRxUJipQVQZHYK8O1Uh2D8eH1j7hNt3xE9WOqMYKxclP15z4mDTbrvD9Pb2sdbEE1l9CwswMvFtVCji-1TyifR7_MUsKYnYD0aHrmsu_ROV7oSWp2eSAmrKEQmkA3JeuuyXc/s500/DiffFigs.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="462" data-original-width="500" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw4NTYGu5pRxUJipQVQZHYK8O1Uh2D8eH1j7hNt3xE9WOqMYKxclP15z4mDTbrvD9Pb2sdbEE1l9CwswMvFtVCji-1TyifR7_MUsKYnYD0aHrmsu_ROV7oSWp2eSAmrKEQmkA3JeuuyXc/s16000/DiffFigs.jpg" /></a></div><p>And you need four illustrations representing four facings for any figure you want to use. There are different ways to make them.</p><p>But, here, our ressource of choice for making iso figures will be the cardboard figures easily available on the web.</p><p>Because they are plentiful and cover most gaming periods, they can easily give you all you need to populate your virtual tables.</p><p>Caveat: It is of course possible to simply draw or paint the four facings (or at least two with mirroring), but it is a quite obvious task and nobody needs directions for that.</p><p><b>The four illustrations, four directions isometric figure</b></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://i.imgur.com/j9niXVF.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="608" data-original-width="800" height="486" src="https://i.imgur.com/j9niXVF.gif" width="640" /></a></div><p>The first style of iso figures is the easiest one, but that one doesn't use cardboard figures. It is simply making a 3D figure on HeroForge and export its four isometric views. I have already covered it in a previous post, so, if you are interested, <a href="https://toybox-sw.blogspot.com/2020/12/hero-forge-for-virtual-tabletops.html">it is here</a>.</p><p></p><p>The only thing that was not covered, is that I resize the images by comparing them to an iso figure drawing that I use as my standard for size. Nothing fancy here, on photoshop, I just paste the images from HeroForge on a page with my standard figure and then resize them until they look the same scale (yes, good old eyeballing...). I note the percentage of scaling and apply it to the HeroForge images.</p><p>I finally place the images on bases, but more about it later.</p><p><b>The two illustrations, four directions isometric figure</b></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicYFu00iDeGsr_UepWXDs3OGUX9NSmT3MtKGYamlCUjGi3JQSObU_D3vyeq4CmYBOYp-ve2gZ63YIRqOSBa_QxDWnYB8bi1GRznhc-z9-XQs8-VQ2XRWIP1SkfLgiFh3TfP_V3I9-3e4g/s1005/FrontDos1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="313" data-original-width="1005" height="199" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicYFu00iDeGsr_UepWXDs3OGUX9NSmT3MtKGYamlCUjGi3JQSObU_D3vyeq4CmYBOYp-ve2gZ63YIRqOSBa_QxDWnYB8bi1GRznhc-z9-XQs8-VQ2XRWIP1SkfLgiFh3TfP_V3I9-3e4g/w640-h199/FrontDos1.jpg" width="640" /></a></div><p>This one is the typical situation where you turn a paper miniature (with front and back, like those from <a href="https://www.drivethrurpg.com/browse/pub/3639/Okumarts-Games">Okumarts</a>, who by himself already covers most rpg settings) into an isometric figure.</p><p></p><p>It is quite easy to transform the 2D figure into an isometric one:</p><p>First, you skew the two faces of the figure 22,5°, once to the left and one to the right. And resize them at 90% in height (mathematically it should be a little more, but I think that 90% looks better).</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmSfr0x_-xvuyTIJbKChhKVdjDAjQnnI_P2B093rS_ngdu6RX7LNivi_9a4YsflPfOFEGe4DmafybxQCrx1mQxVGRSEalHpLZtaMY_8vZ1Vs2yDglPJLYjWW87HZcC9GaZG685oDErTQ8/s1005/FrontDos2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="313" data-original-width="1005" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmSfr0x_-xvuyTIJbKChhKVdjDAjQnnI_P2B093rS_ngdu6RX7LNivi_9a4YsflPfOFEGe4DmafybxQCrx1mQxVGRSEalHpLZtaMY_8vZ1Vs2yDglPJLYjWW87HZcC9GaZG685oDErTQ8/w640-h200/FrontDos2.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwAkBWmDenNzbmV7oI8u2yfrwp3yhyAUsiO6VssnHFgaqbhtwkHDy-JFm9VLCXauRTiFlnnZLPioGcjJ7qbs-47IjaXbyKD22WTOrX0lJLJCY9EEEuZHot03tE_lN0QVFpfzti9Nvo5Yo/s1005/FrontDos3.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="313" data-original-width="1005" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwAkBWmDenNzbmV7oI8u2yfrwp3yhyAUsiO6VssnHFgaqbhtwkHDy-JFm9VLCXauRTiFlnnZLPioGcjJ7qbs-47IjaXbyKD22WTOrX0lJLJCY9EEEuZHot03tE_lN0QVFpfzti9Nvo5Yo/w640-h200/FrontDos3.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: justify;"><span style="text-align: left;">Resize the figure just as for the four illustrations figures above. With the added benefit that when working from figures placed on a page, it is enough to "eyeball scale" one of them, the same scaling can be applied to all of them (or even better to all of the figures from the same designer).</span></div><div class="separator" style="clear: both; text-align: right;"><span style="text-align: left;"><br /></span></div><div class="separator" style="clear: both; text-align: justify;"><span style="text-align: left;">Secondly, you give those 4 images some depth by adding some white border, but not everywhere. You use "drop shadow" on them. But a white shadow (I know, it only makes sense in a graphic program).</span></div><p> Here are the settings (for left and right).</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKrU3Lkn5TSxv6LEDUK3A5pS58mHRWGYEJ1jfvvfDmOBE1pdati8mVOtRZjlP5p85APOJuxZgodAetGfotR03E3nLk3OzTa2rYzDYV2a1RBYUfir4uf9bMQHgxR3g_pLCNxt1tF7XTkEQ/s810/PSPstyles.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="435" data-original-width="810" height="344" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKrU3Lkn5TSxv6LEDUK3A5pS58mHRWGYEJ1jfvvfDmOBE1pdati8mVOtRZjlP5p85APOJuxZgodAetGfotR03E3nLk3OzTa2rYzDYV2a1RBYUfir4uf9bMQHgxR3g_pLCNxt1tF7XTkEQ/w640-h344/PSPstyles.png" width="640" /></a></div><p>You must choose which one of the two possibilities depending on the orientation of the image.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUDBTwlA2RysXMX8ku6ts1Sn14siz0Z4Fq3q4EOICZZ_E6nnRckweag90o14NZapf5g3qG8IyM9_00kVxtMXUYwMjUD24s7NbY02OIdCr8L1HFPCBmyabem2hUMEVqfhWFTWRvb1faLY0/s428/OrcGob.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="221" data-original-width="428" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUDBTwlA2RysXMX8ku6ts1Sn14siz0Z4Fq3q4EOICZZ_E6nnRckweag90o14NZapf5g3qG8IyM9_00kVxtMXUYwMjUD24s7NbY02OIdCr8L1HFPCBmyabem2hUMEVqfhWFTWRvb1faLY0/s16000/OrcGob.jpg" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsQY81EIVFLHRidR523Mo54C_ShVDp6QJyz60n5t9tEGZomx_sf-BschyphenhyphenO6tXBSZD_Dkrf6M7XG7mGEObh5mu39EJd6JkH4PrkgnvINHBEHt9ZeYoNPGwia5Ty4ZAMzN3DmVl2b2dj-8M/s428/GobOrc2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="221" data-original-width="428" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsQY81EIVFLHRidR523Mo54C_ShVDp6QJyz60n5t9tEGZomx_sf-BschyphenhyphenO6tXBSZD_Dkrf6M7XG7mGEObh5mu39EJd6JkH4PrkgnvINHBEHt9ZeYoNPGwia5Ty4ZAMzN3DmVl2b2dj-8M/s16000/GobOrc2.jpg" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><p>And then, I place the images on bases, more about it later.</p><p><br /></p><p><b>The one illustration, four directions isometric figure</b></p><p>For that one, you'll need one illustration, but seen from the side (as my older paper figures or those from some designers).</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyTa-XMHEYYn6i6yGmvXymA-qwV68R_dH7WV92v_Wk0l6jX_GSzyXqqscZl95smVifFNCYAGoGpQpNoLBhyphenhyphenuRrdllQ21hX0LVj-KnBhCkSR64xoFtQStIDZUnTgIXyC1yPxEfBVXSrnfw/s1005/Aventuriers.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="313" data-original-width="1005" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyTa-XMHEYYn6i6yGmvXymA-qwV68R_dH7WV92v_Wk0l6jX_GSzyXqqscZl95smVifFNCYAGoGpQpNoLBhyphenhyphenuRrdllQ21hX0LVj-KnBhCkSR64xoFtQStIDZUnTgIXyC1yPxEfBVXSrnfw/w640-h200/Aventuriers.jpg" width="640" /></a></div><p>You can also make this kind of figure from any other illustration, on the condition that it goes from head to toe and is mostly seen from a side. Illustrations with lines drawn work better for that, rather than painted ones.</p><p>And those figures are made using the same method as those with two images above.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXsUsOZH4bO-X4vozFwcMu20BPl5ted0gcRqinjCYlpRjwPM2PmA0qs2KQKLcFnSHdMujCDzM4wZUl2m-Bz-8b9jqzBbWeL2qrBV0emu_8WCkD-_WBnAYz1Px7jogNkZZQUDGyfV9CP7s/s1005/AventuriersSkew1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="384" data-original-width="1005" height="244" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXsUsOZH4bO-X4vozFwcMu20BPl5ted0gcRqinjCYlpRjwPM2PmA0qs2KQKLcFnSHdMujCDzM4wZUl2m-Bz-8b9jqzBbWeL2qrBV0emu_8WCkD-_WBnAYz1Px7jogNkZZQUDGyfV9CP7s/w640-h244/AventuriersSkew1.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6Nvmu-I9UM9-lqQKx74NgpdTlqV5_doI0g0qygNqHXR8tZxt6rKS-Xg3YVPzXgsLLXHKyHsHLGzYy0x85WaXcK0-jpRHaLa6WMeQpsHgeDw_WqIX1CJBeQysxitbWVDFBfnGoE1u1JA8/s1005/AventuriersSkew2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="384" data-original-width="1005" height="244" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6Nvmu-I9UM9-lqQKx74NgpdTlqV5_doI0g0qygNqHXR8tZxt6rKS-Xg3YVPzXgsLLXHKyHsHLGzYy0x85WaXcK0-jpRHaLa6WMeQpsHgeDw_WqIX1CJBeQysxitbWVDFBfnGoE1u1JA8/w640-h244/AventuriersSkew2.jpg" width="640" /></a></div><p>The only difference is that after you have skewed your image 22,5° (once to the left and once to the right), you duplicate them and flip them.</p><p>And, of course, give them some depth... Now, I put them on bases....</p><p>That was easy enough... No?</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo6PEoRzlur_bKCIYXLGnDTNMFIgu6zNRSAn1fuwud35eQKcO0RgouyP7u5Uf2SIEFjjvtVxmJXgmmq_coBNs38SBArQDkp9WWvgZWuCBy3Blge9_ZCGm5P4JLEQMS1hHISPWHjMrJy4c/s852/Cave1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="495" data-original-width="852" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo6PEoRzlur_bKCIYXLGnDTNMFIgu6zNRSAn1fuwud35eQKcO0RgouyP7u5Uf2SIEFjjvtVxmJXgmmq_coBNs38SBArQDkp9WWvgZWuCBy3Blge9_ZCGm5P4JLEQMS1hHISPWHjMrJy4c/s16000/Cave1.jpg" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcttoLsN-EtwXaf8-a8062CALcZsc8zszEGzWp4jGyqFQw-FLCvRmN4ZdpXHCcC0lVXbLutMPd4wrQMYtHnL7MAHDIOCZapY5NYxze35e696D34SCBs_aEvZvodYAmimKoh_Qew9TZENU/s852/Cave2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="495" data-original-width="852" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcttoLsN-EtwXaf8-a8062CALcZsc8zszEGzWp4jGyqFQw-FLCvRmN4ZdpXHCcC0lVXbLutMPd4wrQMYtHnL7MAHDIOCZapY5NYxze35e696D34SCBs_aEvZvodYAmimKoh_Qew9TZENU/s16000/Cave2.jpg" /></a></div><p>But you could ask why I put those figures on bases? Here is why:</p><p><b>Basing the isometric figure</b></p><p>As you could read from the explanations above, I place the isometric figures on bases. There are three reasons for that.</p><p>The first is that, as I use very different types of figures, it gives them an unifying appearance, they look more as a part of the same game.</p><p>The second one is that I can use an indication of the direction the figure is facing on the base. With some drawings, the facing could be unclear without it.</p><p>Worse, in some isometric figures available on the web, there is only one orientation available and no base for indicating it. In a situation like the one depicted here under, you would have a complete mess, with figure fighting one another being depicted back to back and no idea of who is going where or seeing what. Top down figures on map give clear indication of these things. Isometric view is a huge visual improvement, but it would be a big step backward if without orientation. So, please, if you make isometric figures, please, make a rear view...</p><p>The last reason is that because I am using mostly "flat" maps (meaning <a href="https://toybox-sw.blogspot.com/p/1-how-to-add-isometric-blank-maps-to.html">maps made from top down ones</a> instead of those drawn isometrically), there is no elevation elements on the maps.</p><p>Using bases gives a "pawn on board" look that seems more natural to the eye than a 3D rendered character on what is a topdown flattened view. This is, of course, completely subjective and YMMV... widely.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiq63eIdL_D0PFR2qJ4PUjWF6Tgk6xliFsCxKTLm0Vd75s05h2Hml32xat_EcI6rBNs9zgdoPNLpK9rUmuSiF68mt7e9B829IEh2SQWaN9VZM0FXRsHWc8nCsP246Q-KTxkuavni8YH58/s647/Mix.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="388" data-original-width="647" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiq63eIdL_D0PFR2qJ4PUjWF6Tgk6xliFsCxKTLm0Vd75s05h2Hml32xat_EcI6rBNs9zgdoPNLpK9rUmuSiF68mt7e9B829IEh2SQWaN9VZM0FXRsHWc8nCsP246Q-KTxkuavni8YH58/s16000/Mix.jpg" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3UbOnVkUXKsodNU06Lt9ge4aGpaYgviEKBMBznee73U8-DqgExTaotKbZivDDCdP7vRxz7g8lflULr9_C4Zc1qcDlfHAdrQTCohsxxx9LdsZZwOD4o5M7dLkIaFtV56Xja7UrR2valtY/s876/OSR6.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="395" data-original-width="876" height="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3UbOnVkUXKsodNU06Lt9ge4aGpaYgviEKBMBznee73U8-DqgExTaotKbZivDDCdP7vRxz7g8lflULr9_C4Zc1qcDlfHAdrQTCohsxxx9LdsZZwOD4o5M7dLkIaFtV56Xja7UrR2valtY/w640-h288/OSR6.png" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div>Bhoritzhttp://www.blogger.com/profile/18240688745758454387noreply@blogger.com10tag:blogger.com,1999:blog-8296217090459018399.post-59310644047536359642021-01-12T06:47:00.000-08:002021-01-12T06:47:58.055-08:00Wonderdraft and the World of Legend<p>This summer, I did spend my vacations at home and I was searching for a worthy endeavour beyond fixing the house.</p><p>I had discovered a wonderful program called <a href="https://www.wonderdraft.net/" target="_blank">Wonderdraft </a>that let you make gorgeous RPG maps. I decided to have a try at it.</p><p>As I needed an idea about what to map, I decided to make a map of the world of Legend, the setting of the <a href="https://www.drivethrurpg.com/product/90926/Dragon-Warriors" target="_blank">Dragon Warriors rules</a> (pay what you want on Drivethru RPG). </p><p>The rules are really good, and simple, and I have used them several times in the past, but mostly, the setting and atmosphere are really gripping.</p><p>As the setting was published separated from the rules and is almost rules agnostic, I decided that it would be the perfect place to have a try with a Sword of Cepheus or MSPE in fantasy experiment. Or, using the french version of the map, play some scenarios with the Coureurs d'Orages rules, to which I have taken a liking recently (for french rules, the narrativist drivel to be stripped off is really minimal, just one paragraph in the whole book)</p><p>I also decided that I would make myself all the ressources needed for the map. Why make things simply?</p><p>To make a long story short, here is the result:</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpQIuJG4jzwjgE4XVtPrwQ44UffREvZB04h42hWyYnqC6dugGHQVXBLT8SjOhZlWhhyPAewaNotZZqs8jZYwVSyZm26L-dV3ZDQFz1kFoO4vYwfHYfm5WIuu1atDHp008UhnDwQrN_AMY/s1650/small-LEGEND-Map-En.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1650" data-original-width="1118" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpQIuJG4jzwjgE4XVtPrwQ44UffREvZB04h42hWyYnqC6dugGHQVXBLT8SjOhZlWhhyPAewaNotZZqs8jZYwVSyZm26L-dV3ZDQFz1kFoO4vYwfHYfm5WIuu1atDHp008UhnDwQrN_AMY/w434-h640/small-LEGEND-Map-En.jpg" width="434" /></a></div><br /><p>The full sized map (in english and in french) can be found here:</p><p><a href="https://bhoritz.artstation.com/projects/5XKk5w" target="_blank">Legend Maps</a><br /></p><p>But, why stop there? So, I had the map printed on fabric, by <a href="https://geekifyinc.com/product/custom-game-cloth-map-rpg-gaming-printing-service/" target="_blank">Geekify</a>. The result was everything I had expected. The only problem being that I can not give it as a prop to my players, because we have not been able to have in person games for almost a year.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZSUK_4OswnB6tIMOAKaQM-u06gfQY6fG1RdFZpOO0SQuFCg39YUuNZvVJgryZ_HLH8kQS75aFCeY5I2e21veAzLY25Zw3PhJWzu9IBoliZZUafgxIhMPoRKaus_-2VfnCJbCU7SM9Uc8/s1152/Legend-Cat.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1152" data-original-width="864" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZSUK_4OswnB6tIMOAKaQM-u06gfQY6fG1RdFZpOO0SQuFCg39YUuNZvVJgryZ_HLH8kQS75aFCeY5I2e21veAzLY25Zw3PhJWzu9IBoliZZUafgxIhMPoRKaus_-2VfnCJbCU7SM9Uc8/w480-h640/Legend-Cat.jpg" width="480" /></a></div><br /><p><br /></p><p>If you would like to print the map. Here are the files at double resolution for print quality.</p><p><a href="https://imgur.com/mPtn6cy" target="_blank">Upscaled Legend Map French</a><br /></p><p><a href="https://imgur.com/ZdeoGcz" target="_blank">Upscaled Legend Map English</a><br /></p><p>Finally, I tried to share the ressources I made for the map on a dedicated site called <a href="https://cartographyassets.com/" target="_blank">Cartography Assets</a>.</p><p>But..... I had to abandon the idea. You know, I expected a place to drop the files with, maybe, an image of the map to show the results. And I did found myself with several pages to fill (without much explanations), which would make your IRS returns look like a piece of cake... so, well, no sharing...</p><p>Anyway, I hope the map shall prove useful and fun...</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaph1KRfrHFaelewPeFz5wSoypGVXwG5LRviD89j8Zt05tzL-RyQrVUR7PBJ9UEe7Lu-AvYbVA5Kh3dtGn6mbYJVWReBuRRKSCeNYLpgQtSj_oUvjWwA3cNU_CKpmbGN16CmYlNBKNLVY/s876/OSR5.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="395" data-original-width="876" height="289" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaph1KRfrHFaelewPeFz5wSoypGVXwG5LRviD89j8Zt05tzL-RyQrVUR7PBJ9UEe7Lu-AvYbVA5Kh3dtGn6mbYJVWReBuRRKSCeNYLpgQtSj_oUvjWwA3cNU_CKpmbGN16CmYlNBKNLVY/w640-h289/OSR5.png" width="640" /></a></div><br /><p style="text-align: center;"><br /></p>Bhoritzhttp://www.blogger.com/profile/18240688745758454387noreply@blogger.com0tag:blogger.com,1999:blog-8296217090459018399.post-58679085857322253312020-12-27T15:29:00.000-08:002020-12-28T13:33:05.321-08:00Hero Forge as a graphic ressource tool<p> Riles42 has posted on Reddit a movie poster style celebrating the three years of his D&D campaign.</p><p>He used images taken from the Hero Forge minis he designed. </p><p>He used the tools for posing, lighting... the miniatures to export their portraits with a transparent background.</p><p>All within Hero Forge. And then assembled them.</p><p>The result is really bluffing....</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsMzc2tYQXYPlqcPtnuARVAgxfju2NVIMRylyzYcou4mrX9FymcGBsaeyKuVJ7Ntx7rMHjg-e4Jclbp4VQDLj5vARP1Rx2U0JDUHN-oS9nNu6S4EnxDjhbO03IPyXbU_kqiJ2fFYtHJ18/s2048/Riles42.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1147" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsMzc2tYQXYPlqcPtnuARVAgxfju2NVIMRylyzYcou4mrX9FymcGBsaeyKuVJ7Ntx7rMHjg-e4Jclbp4VQDLj5vARP1Rx2U0JDUHN-oS9nNu6S4EnxDjhbO03IPyXbU_kqiJ2fFYtHJ18/w358-h640/Riles42.png" width="358" /></a></div><div><br /></div>It won't be long before I have a try....<br /><p><br /></p>Bhoritzhttp://www.blogger.com/profile/18240688745758454387noreply@blogger.com0tag:blogger.com,1999:blog-8296217090459018399.post-27606024356081189142020-12-19T18:58:00.002-08:002020-12-19T19:13:22.300-08:00Hero Forge for Virtual Tabletops<p><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="font-size: 13px;">I have begun to use <a href="https://www.heroforge.com/">Heroforge</a> to make portraits, tokens and virtual miniatures (2d and 3d), I think it is going to be quite useful for my Tabletop Simulator games, but beware, making figures with the HeroForge site can become addictive very fast...</span></p><p><span><br style="color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; user-select: auto;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="color: #333333; font-size: 13px;">Here is a character that I am using in my <a href="http://toybox-sw.blogspot.com/search/label/MSPE">MSPE</a> games on Tabletop Simulator</span><br style="color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; user-select: auto;" /><br style="color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; user-select: auto;" /></span></p><div style="text-align: center;"><span><img alt="Image" class="postimage" src="https://i.imgur.com/1clbiOV.png" style="border: 0px; box-sizing: border-box; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; max-width: 100%; user-select: auto; vertical-align: middle;" /></span></div><span><br style="color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; user-select: auto;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="color: #333333; font-size: 13px;">By simply going to the <a href="https://www.heroforge.com/">HeroForge site</a>, you can make a 3D representation of the character and export a screenshot, like this..</span><br style="color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; user-select: auto;" /><br style="color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; user-select: auto;" /><div style="text-align: center;"><img alt="Image" class="postimage" height="400" src="https://i.imgur.com/PSBxFxg.png" style="border: 0px; box-sizing: border-box; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; max-width: 100%; user-select: auto; vertical-align: middle;" width="400" /></div><br style="color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; user-select: auto;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="color: #333333; font-size: 13px;">With a free account, you can save your characters and then make more or modify them later... with different versions</span><br style="color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; user-select: auto;" /><br style="color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; user-select: auto;" /><div style="text-align: center;"><img alt="Image" class="postimage" height="400" src="https://i.imgur.com/6WhiBly.png" style="border: 0px; box-sizing: border-box; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; max-width: 100%; user-select: auto; vertical-align: middle;" width="400" /><img alt="Image" class="postimage" height="400" src="https://i.imgur.com/5XqGQQh.png" style="border: 0px; box-sizing: border-box; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; max-width: 100%; user-select: auto; vertical-align: middle;" width="400" /></div><br style="color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; user-select: auto;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="color: #333333; font-size: 13px;">With a subscription (4$ a month), you can export 2D front and back that can be turned into 2D miniatures in TTS.</span><br style="color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; user-select: auto;" /><br style="color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; user-select: auto;" /><div style="text-align: center;"><img alt="Image" class="postimage" height="400" src="https://i.imgur.com/6vr56YK.png" style="border: 0px; box-sizing: border-box; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; max-width: 100%; user-select: auto; vertical-align: middle;" width="400" /><img alt="Image" class="postimage" height="271" src="https://i.imgur.com/jHsTFUn.png" style="border: 0px; box-sizing: border-box; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; max-width: 100%; user-select: auto; vertical-align: middle;" width="400" /></div></span><p></p><p><span><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="color: #333333; font-size: 13px;"><br /></span></span></p><p><span><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="color: #333333; font-size: 13px;">And also export topdown tokens...</span><br style="color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; user-select: auto;" /></span></p><div style="text-align: center;"><span><img alt="Image" class="postimage" height="312" src="https://i.imgur.com/FpY3enB.png" style="border: 0px; box-sizing: border-box; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; max-width: 100%; user-select: auto; vertical-align: middle;" width="400" /></span></div><span><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="color: #333333; font-size: 13px;">or isometric tokens (that can be used with Roll20 or Maptool in addition to Tabletop Simulator...)</span><br style="color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; user-select: auto;" /><br style="color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; user-select: auto;" /><div style="text-align: center;"><img alt="Image" class="postimage" height="486" src="https://i.imgur.com/j9niXVF.gif" style="border: 0px; box-sizing: border-box; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; max-width: 100%; user-select: auto; vertical-align: middle;" width="640" /></div><br style="color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; user-select: auto;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="color: #333333; font-size: 13px;">Finally, at the price of 8$ for a miniature, you can download it in Unity 3D format, which can be used directly in Tabletop Simulator..</span><br style="color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; user-select: auto;" /><br style="color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; user-select: auto;" /><div style="text-align: center;"><img alt="Image" class="postimage" height="360" src="https://i.imgur.com/XecA9rP.png" style="border: 0px; box-sizing: border-box; color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; max-width: 100%; user-select: auto; vertical-align: middle;" width="640" /></div><br style="color: #333333; font-family: "Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif; font-size: 13px; user-select: auto;" /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="color: #333333; font-size: 13px;">With the price of 3D figures, I'll probably limit myself to PCs or important NPCs, but for 2D figures, isometric figures and tokens, I'll certainly use a lot... </span></span><p></p><p><span><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="color: #333333; font-size: 13px;">I'll also probably buy 3D figures for skirmish games, though, whilst extensive the parts useful for historical figures are still limited. </span></span></p><p><span><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="color: #333333; font-size: 13px;">But then, new parts appear regularly and we can hope that the designers take a look at history (after all, for exemple, uniform parts from the ACW can be used with the western figures; those from WW1 and WW2 with pulps ones; those from ECW with swashbuckling ones, and those from Middle Ages and Antiquity with fantasy figures).</span></span></p><p><span><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="color: #333333; font-size: 13px;"><br /></span></span></p><p><span></span></p><div class="separator" style="clear: both; text-align: center;"><span><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3UbOnVkUXKsodNU06Lt9ge4aGpaYgviEKBMBznee73U8-DqgExTaotKbZivDDCdP7vRxz7g8lflULr9_C4Zc1qcDlfHAdrQTCohsxxx9LdsZZwOD4o5M7dLkIaFtV56Xja7UrR2valtY/s876/OSR6.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="395" data-original-width="876" height="289" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3UbOnVkUXKsodNU06Lt9ge4aGpaYgviEKBMBznee73U8-DqgExTaotKbZivDDCdP7vRxz7g8lflULr9_C4Zc1qcDlfHAdrQTCohsxxx9LdsZZwOD4o5M7dLkIaFtV56Xja7UrR2valtY/w640-h289/OSR6.png" width="640" /></a></span></div><span><br /><span face=""Lucida Grande", "Trebuchet MS", Verdana, Helvetica, Arial, sans-serif" style="color: #333333; font-size: 13px;"><br /></span></span><p></p>Bhoritzhttp://www.blogger.com/profile/18240688745758454387noreply@blogger.com0tag:blogger.com,1999:blog-8296217090459018399.post-60203036979581089142020-12-19T13:18:00.002-08:002020-12-19T19:09:26.924-08:00How to solve the problem of hidden places on the isometric maps used in VTT<p>For a long time, I have not used "flat" VTTs programs (<a href="https://toybox-sw.blogspot.com/2013/10/isometric-maptool.html">Maptool</a> or <a href="https://toybox-sw.blogspot.com/2015/08/isometric-vtt-roll20-too.html">Roll20</a>, I am quite curious about Foundry, but that's another story...).</p><p>My latest use of them was about <a href="https://toybox-sw.blogspot.com/search/label/Isometric">isometric gaming</a>, but I finally dropped the idea for two reasons:</p><p>- there were not much ressources available, mostly the figures as <a href="https://toybox-sw.blogspot.com/2013/10/isometric-maptool.html">flat maps could be turned into isometric maps</a>; and there was also not much interest at the time, so I was feeling I was talking to myself when posting about it...</p><p>- but the more irritating problem was the presence of hidden spaces when using an isometric view in a VTT program. I mean those spaces hidden by vertical elements, but where a token could normally move...</p><p>So, I had gone to Tabletop Simulator and 3D views, using my cardboard figures as a basis for 3D stuff.</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='508' height='422' src='https://www.blogger.com/video.g?token=AD6v5dxymaJ-E_swfgjeHlp431KBeJP7yQCxz4nFDe_ceY6FRHMTwWLsJeBk67qrLfY78ppNu5rksjb7Pct1enIj2g' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;">But then, I discovered a few very beautiful isometric maps, like those made by <a href="https://www.patreon.com/isometricworlds">IsometricWorlds</a>. That led me to some other isometric maps (<a href="http://www.epicisometric.com/">Epic Isometric</a>, for exemple, in a hand drawn very attractive style...). Which tempted me to go back to iso displays.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">In the meantime, I had also begun to use <a href="https://www.heroforge.com/">HeroForge</a>, to make 2D or 3D figures for Tabletop Simulator.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://i.imgur.com/XecA9rP.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="450" data-original-width="800" height="360" src="https://i.imgur.com/XecA9rP.png" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: left;">And I discovered that with HeroForge, It was possible to export the 3D miniature as an illustrated token, a top down or an isometric token (with its 4 directions).</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://i.imgur.com/Q4x4qkl.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="577" data-original-width="800" height="230" src="https://i.imgur.com/Q4x4qkl.png" width="320" /></a><a href="https://i.imgur.com/lfYV2CO.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="556" data-original-width="800" height="222" src="https://i.imgur.com/lfYV2CO.png" width="320" /></a><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN1KLQarUPXYLGZbL2hhMtBqK9gLNym3OJ_eJ7iZliBpEgT5hijd-HXOM7FGfzNC2JndoOBpRmQOyBcRgaXc1pXVUGcBs6hiMwJ45db7SenY6fU4YHpoNJRELkztz_je85Wuld9qT8Q5k/s512/Ariel-Token.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="512" data-original-width="512" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN1KLQarUPXYLGZbL2hhMtBqK9gLNym3OJ_eJ7iZliBpEgT5hijd-HXOM7FGfzNC2JndoOBpRmQOyBcRgaXc1pXVUGcBs6hiMwJ45db7SenY6fU4YHpoNJRELkztz_je85Wuld9qT8Q5k/w200-h200/Ariel-Token.png" width="200" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7jmLjyi_Rinnu80Kl3BY9fbevQnT9ELbS-41XYkgEo8dy5zYeu1_N4VB61-8Z3ZZWef6175RXbACy5oz_MAZQ4Ti-emGxwKEBi-Dl7CuBrb9KYaRTX-N5bIRiHD8yXP-TM9wQ2k88YGk/s512/Hero-Token+%25284%2529.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="512" data-original-width="512" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7jmLjyi_Rinnu80Kl3BY9fbevQnT9ELbS-41XYkgEo8dy5zYeu1_N4VB61-8Z3ZZWef6175RXbACy5oz_MAZQ4Ti-emGxwKEBi-Dl7CuBrb9KYaRTX-N5bIRiHD8yXP-TM9wQ2k88YGk/w200-h200/Hero-Token+%25284%2529.png" width="200" /></a><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; color: #0000ee; text-align: center;"><a href="https://i.imgur.com/5YKpuuQ.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="715" data-original-width="800" height="286" src="https://i.imgur.com/5YKpuuQ.png" width="320" /></a></div><div class="separator" style="clear: both; color: #0000ee; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtzuMFuWimXUAnQXWFA6HcBOFoxmAvhNiQY2ErrFxV5sSOi9Gasa1YyfuDRIVedEXp3Lv5xrCdSOadWZGIxLlkK69fAwYyAAliRphzoju-zXPpVAKggpf4YWsruEXQLEQduCwDkrqNmko/s1086/ArielIso.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="394" data-original-width="1086" height="232" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtzuMFuWimXUAnQXWFA6HcBOFoxmAvhNiQY2ErrFxV5sSOi9Gasa1YyfuDRIVedEXp3Lv5xrCdSOadWZGIxLlkK69fAwYyAAliRphzoju-zXPpVAKggpf4YWsruEXQLEQduCwDkrqNmko/w640-h232/ArielIso.png" width="640" /></a></div><div class="separator" style="clear: both; color: #0000ee; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWGaer-rarFrKRsXwagyVSA3PQRESeLxoqa_B2Hzqqeivy9Uu0lk0jjS8Y941Edpdjp2TCCvlF38nRc4wHXG9fzd2a72vSGs8VZfxhEfIpJF0Obl5PHMFVJKUyvJxGn3cZ21aec_ZNAnM/s1142/AlbertusIso.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="387" data-original-width="1142" height="216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWGaer-rarFrKRsXwagyVSA3PQRESeLxoqa_B2Hzqqeivy9Uu0lk0jjS8Y941Edpdjp2TCCvlF38nRc4wHXG9fzd2a72vSGs8VZfxhEfIpJF0Obl5PHMFVJKUyvJxGn3cZ21aec_ZNAnM/w640-h216/AlbertusIso.png" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: left;">For those wishing to play on hexes (in either directions of hexes rows), adding the two other directions is really easy (but that's for another time).</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">The problem of the availability of isometric figures was then solved, as I could always draw myself the few <a href="https://toybox-sw.blogspot.com/2015/07/a-few-more-isometric-maptool-figures.html">isometric figures</a> I wouldn't be able to make in HeroForge...</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">But, the problem of the hidden zones in isometric maps was still there. Here is how I tried to solve it.</div><div class="separator" style="clear: both; text-align: left;">For that, you need Photoshop or Gimp and some very basic skill with any of these.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Let's take a part of an isometric map from <a href="https://www.patreon.com/isometricworlds">IsometricWorlds</a>, showing a hidden zone:</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio1E3vHwqyhHcknEqroMvqtSANBNvIAq817bkB_rYIG_e3KC1MR6EDGyhVXJjBmgrEOuDxlwmKCZKLikYhHEwQGQ-agOpy1YwraFBahs808SUpUm21wgX_ToCg-izndT42J0IPk1N9K2A/s626/Above.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="531" data-original-width="626" height="542" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio1E3vHwqyhHcknEqroMvqtSANBNvIAq817bkB_rYIG_e3KC1MR6EDGyhVXJjBmgrEOuDxlwmKCZKLikYhHEwQGQ-agOpy1YwraFBahs808SUpUm21wgX_ToCg-izndT42J0IPk1N9K2A/w640-h542/Above.gif" width="640" /></a></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">As you can see, the figures are represented above the wall and arch, whilst they would be under it in the hidden zone. Let's solve this problem. Open your map in Photoshop or Gimp.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Step 1: Select the part of the map that is hiding a zone:</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifwjF9IZcwBp-G47l2jDfjsoh-d5MWx7GgpwxLw8v34JMuQIKQ82sJkntd_0n7S2EKWuM4thQWpSXpJM73oEOokbI4aGGwiUNLmiL71wkrkC2gdBxi9vNyStEbiILNN5cGdR0J25d8Khs/s623/Select.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="531" data-original-width="623" height="546" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifwjF9IZcwBp-G47l2jDfjsoh-d5MWx7GgpwxLw8v34JMuQIKQ82sJkntd_0n7S2EKWuM4thQWpSXpJM73oEOokbI4aGGwiUNLmiL71wkrkC2gdBxi9vNyStEbiILNN5cGdR0J25d8Khs/w640-h546/Select.jpg" width="640" /></a></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Step 2: Cut that part (saving it in another document, with alpha, in png, and keeping it at full size, no crop), leaving your image with a white zone where the selection was cut:</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxufO3bxodbmrdz695HKdgfvOWMGVaQVX1Fv6CBRLhiP-9kjPllHsfaO4OYNyTbLDrEfFTBb6DYIrT-Sz87ealSupozLNtnIbN-xIedJc6C_qDk4HaZqjJIAX4W_ARNo8Zsx6QDY-1Mys/s626/UnderMap.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="531" data-original-width="626" height="542" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxufO3bxodbmrdz695HKdgfvOWMGVaQVX1Fv6CBRLhiP-9kjPllHsfaO4OYNyTbLDrEfFTBb6DYIrT-Sz87ealSupozLNtnIbN-xIedJc6C_qDk4HaZqjJIAX4W_ARNo8Zsx6QDY-1Mys/w640-h542/UnderMap.jpg" width="640" /></a></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">you can see that if the cut part is set above the iso tokens, on another layer, they are now hidden by the wall and walk under the arch. Basically, you have finished, but...</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGiwZcPbG7FK6bK1ojLSbnssh6yLCCdcvm-d_7WM9AGhOXl9F4V8bxU71zt5dHkuMwZNYg-x4S9htjWqcl-Bu45h6uUiA1MHr34xzBLdsGWUmELHr5aMz8U0E_oBlfKUam8SHigr9Vze8/s626/Under.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="531" data-original-width="626" height="542" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGiwZcPbG7FK6bK1ojLSbnssh6yLCCdcvm-d_7WM9AGhOXl9F4V8bxU71zt5dHkuMwZNYg-x4S9htjWqcl-Bu45h6uUiA1MHr34xzBLdsGWUmELHr5aMz8U0E_oBlfKUam8SHigr9Vze8/w640-h542/Under.gif" width="640" /></a></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Step 3: This one is strictly OPTIONAL. It is going to make the arch semi transparent, giving a better gaming representation, but it is not necessary for the system to work.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><span> Step 3a: Open the part that you did cut and save. Open it in Gimp, not Photoshop. Go to layers > transparency>color to alpha and choose white. Save it.</span><br /></div><div class="separator" style="clear: both; text-align: left;"><span><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span><span> Step 3b: Now, open the part modified in Gimp, select it (command and click on the layer). Add a layer under it fill the selected part in white and change its opacity to 50%. Merge the two layers.</span><br /></span></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">You now have a semi transparent arch. And when you use it above the map, the iso tokens, hidden by it, are faintly visible (how faintly depends on the level of white opacity you did choose in step 3b.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW-FsPy51yts0kBWz00tsl1wiVzaxaBqkcBKCeVPPhhBQ3q3_L2gyW2anYdRbNOT7DKCpgCo9HqdT_hz4i_wgpfmwtwQvLfrqbUFoiKcZL3n5drxANQeC5oUsdkrCLWm4v8Nt9mrgTbtw/s626/UnderSemi.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="531" data-original-width="626" height="542" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW-FsPy51yts0kBWz00tsl1wiVzaxaBqkcBKCeVPPhhBQ3q3_L2gyW2anYdRbNOT7DKCpgCo9HqdT_hz4i_wgpfmwtwQvLfrqbUFoiKcZL3n5drxANQeC5oUsdkrCLWm4v8Nt9mrgTbtw/w640-h542/UnderSemi.gif" width="640" /></a></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">As a result of those manipulations, you should now have a map with the hidden zones filled in white:</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7UZMn4xQ_3lR7TsboTXauu6T-ypX3Kyir_sU8MV5lCpzbpQ4k4RO-4OvlDZUaZLEAd75gYet762jRQnJe1_PnHhtBDO2ja2wHJRSdQhHIKIs8AtxMgUsnKkzu9b04-1u9q_N7VTVOBgM/s626/UnderMap.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="531" data-original-width="626" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7UZMn4xQ_3lR7TsboTXauu6T-ypX3Kyir_sU8MV5lCpzbpQ4k4RO-4OvlDZUaZLEAd75gYet762jRQnJe1_PnHhtBDO2ja2wHJRSdQhHIKIs8AtxMgUsnKkzu9b04-1u9q_N7VTVOBgM/s320/UnderMap.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">and a png with the places above the hidden zones, slightly different depending if you have used step 3 above or not:</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1Iv4W7d2sFVIHJNYkBCEx-qRj26M_XiNNkvcd5qC1VbcVLM1bfS0n9Hz9QIJR3lti2SNoQ_kQqSdjedcM7PrUBfQ7DvhvEW0p7YH2-ad5Hbr6RYeyz6kNy2dOelxvAlpXV132cimt4Vw/s626/OverMapOpaque.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="531" data-original-width="626" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1Iv4W7d2sFVIHJNYkBCEx-qRj26M_XiNNkvcd5qC1VbcVLM1bfS0n9Hz9QIJR3lti2SNoQ_kQqSdjedcM7PrUBfQ7DvhvEW0p7YH2-ad5Hbr6RYeyz6kNy2dOelxvAlpXV132cimt4Vw/s320/OverMapOpaque.png" width="320" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhn0z5A9xo9gtsWMy1HxIzkzycgN9QhHOTTMNDCRbENhg76zdf5wInpzpCIO59TVF2Q3eRYuhI-X-X_g45RBuHIJO_v6XTC4lRMQTmwhzbtJCXYSggl-VPv0hxfPA-CNUFVjKPCPJy86R4/s626/OverMapSemi.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="531" data-original-width="626" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhn0z5A9xo9gtsWMy1HxIzkzycgN9QhHOTTMNDCRbENhg76zdf5wInpzpCIO59TVF2Q3eRYuhI-X-X_g45RBuHIJO_v6XTC4lRMQTmwhzbtJCXYSggl-VPv0hxfPA-CNUFVjKPCPJy86R4/s320/OverMapSemi.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Now, let's import the figures and the maps in Maptool to see how it works (I won't explain here how to prepare the figures as I have done it already <a href="https://toybox-sw.blogspot.com/2013/10/isometric-maptool.html">in a previous post</a>).</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Place the undermap (the one with the white zone) in the background as you would for any map.</div><div class="separator" style="clear: both; text-align: left;">Place the overmap (the png one) in the tokens NOT in the background, and line it with the undermap, so that it covers the white part.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">You can now place your figures. And play. You can move your figures as usual. The only difference is that when the figure is not correctly placed (above or under the overmap and/or other figures), you right click the figure (if it is under or over the piece of background, you'll have two choices), choose arrange and "bring to front" or "send to back". And go on.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">It will work much more easily if you make some macros to move it all. Frankly.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Here are my owns. The 4 directional tokens are placed in a table and named 1 to 4. The macro "set token" associate the token to a table. The alternate table is to be used if there is an alternate appearance to the token (mounted for exemple).</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXlCaIwN4oQ0vUlaSywOoJbRlVYEwu1o_ypZqTcFfMnn36GmtXYnwYdlKngVCeliHvvCNkNL9723F4Ef3i0N7mjKgGF0ykwRDyFXKrq2MDtrEf5lMGcdIl-OE6PlGV3-hL10xfl7M_RWU/s712/Set+Token.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="610" data-original-width="712" height="548" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXlCaIwN4oQ0vUlaSywOoJbRlVYEwu1o_ypZqTcFfMnn36GmtXYnwYdlKngVCeliHvvCNkNL9723F4Ef3i0N7mjKgGF0ykwRDyFXKrq2MDtrEf5lMGcdIl-OE6PlGV3-hL10xfl7M_RWU/w640-h548/Set+Token.png" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: left;">The other controls move the token in a direction or another or rotate it (change its image).</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1b7m7pkLGGXb0resMdF1EodlzkoEe1W-C4C1HU1AV44iqsE8WbA7o6UBIS-7LjfajRyVcr9W8fbX_kOL-FJXj1Zk_Of2ZTaEShpYJFwqzMZgSelPR6Sx2EtlLBT8zYq9xCrnxWld8Zro/s647/Move.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="626" data-original-width="647" height="620" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1b7m7pkLGGXb0resMdF1EodlzkoEe1W-C4C1HU1AV44iqsE8WbA7o6UBIS-7LjfajRyVcr9W8fbX_kOL-FJXj1Zk_Of2ZTaEShpYJFwqzMZgSelPR6Sx2EtlLBT8zYq9xCrnxWld8Zro/w640-h620/Move.png" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: left;">The Z- sends the token back under the decor.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju86EaQe9j2iHG_actqM1WTNtbumsgv4twRaNUCtdacO99D0EN8nWP7x-vye1zbWoLkjplJNxTu67pc31YzUKZOCPmbwSWmrLQE08B2OJ86SpMTvmkPbyDyclNd74HOtYl8eCESivSkG4/s622/Zmoins.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="594" data-original-width="622" height="612" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju86EaQe9j2iHG_actqM1WTNtbumsgv4twRaNUCtdacO99D0EN8nWP7x-vye1zbWoLkjplJNxTu67pc31YzUKZOCPmbwSWmrLQE08B2OJ86SpMTvmkPbyDyclNd74HOtYl8eCESivSkG4/w640-h612/Zmoins.png" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: left;">Because it can be tricky to select a token under the decor, the best way to do, is to select it in the initiative window by double clicking it (add it to initiative even if you don't use that feature), then move it using the controls, and the click z- if appropriate. It makes for fast movement without any chance to mess it up.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Have a try yourself. <a href="https://www.dropbox.com/s/3rf99egf9wk7vb4/Demo%20Iso.cmpgn?dl=1">Here is the small situation depicted above</a>. The macros work, though they were a part of a greater pack, the are probably packing some useless stuff.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">And finally, there are two features that, added to Maptool would also make it much easier to use: the capacity to reach or select directly through the transparent parts of a png, and the option to make a token non movable, to avoid risks of moving the background features instead of the tokens. </div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Maybe the optimal solution would be adding a <b>features</b> "layer", that would be a duplicate token layer, with exactly the same characteristics (including Z arrangement). </div><div class="separator" style="clear: both; text-align: left;">This way, when working on the token layers, it would be impossible to select, move or change a part of the decor. Even better, if there was a simple dedicated right click menu feature placing a token above or under that feature layer.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">But, given the small number of isometric players, I won't hold my breath....</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Have fun....</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaph1KRfrHFaelewPeFz5wSoypGVXwG5LRviD89j8Zt05tzL-RyQrVUR7PBJ9UEe7Lu-AvYbVA5Kh3dtGn6mbYJVWReBuRRKSCeNYLpgQtSj_oUvjWwA3cNU_CKpmbGN16CmYlNBKNLVY/s876/OSR5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="395" data-original-width="876" height="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaph1KRfrHFaelewPeFz5wSoypGVXwG5LRviD89j8Zt05tzL-RyQrVUR7PBJ9UEe7Lu-AvYbVA5Kh3dtGn6mbYJVWReBuRRKSCeNYLpgQtSj_oUvjWwA3cNU_CKpmbGN16CmYlNBKNLVY/w640-h288/OSR5.png" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: left;"><br /></div></div>Bhoritzhttp://www.blogger.com/profile/18240688745758454387noreply@blogger.com1tag:blogger.com,1999:blog-8296217090459018399.post-63265744088959404952020-10-11T03:34:00.003-07:002020-10-20T12:38:20.603-07:00SciFi character portraits<p> Just a quick post about a useful resource, that will come handy if you have decided to have a try with MSPE in a scifi setting, using the new chapter added in the 2019 edition.</p><p>Ashen Victor have released one hundred and more scifi character portraits. </p><p>They are free, but if you can afford it, I would advise to drop a few bucks to encourage him.</p><p>You could populate a complete scenario by using those portraits as mugshots, characters or NPCs... Just by looking at them, a story writes itself. </p><p>I have already a full whodunnit about a body found in an unlikely place in the starport of a remote planet. A missing ship from along forgotten war, a cryptic message repeating itself on a malfunctioning computer and shadowy figures from a nearby stellar republic...</p><p>You will find the portraits here: <a href="https://ashen-victor.itch.io/sci-fi-character-portraits-poject" target="_blank">SciFi character portraits project</a></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvpUAD5vmiQcp4x8Cgg6aV8aSurwboBsYQM_QItHnkcP2zRjyQH4mPVTVzN9Fs5LVVnw7vag0NlFXXPUeoSVU-Fe-mGV_Rooc3xU8JXx9y6GT9cTReiv27ZwbCDrYfEXEr0S4k5N3zrzw/s1200/PortraitSF.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="889" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvpUAD5vmiQcp4x8Cgg6aV8aSurwboBsYQM_QItHnkcP2zRjyQH4mPVTVzN9Fs5LVVnw7vag0NlFXXPUeoSVU-Fe-mGV_Rooc3xU8JXx9y6GT9cTReiv27ZwbCDrYfEXEr0S4k5N3zrzw/s320/PortraitSF.jpg" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;">Of course, you can also use the portraits with dedicated scifi rules (that would be Stellar Adventures in my case), but it is an opportunity to expand our experience with MSPE that is not to be missed...</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjs2GWDm7bvQBKEmVENEV2H3HkgmiCVjYjCmuQeBz_msTlFy88CSSR_vehj5jditTG0sBj2czACXC6w5DgcBUMGENp-LVjFhGCLXZV5sUv-xrLmXpv_e6er1aPbmcUZmPFqLmDHOBpFPaI/s876/OSR3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="395" data-original-width="876" height="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjs2GWDm7bvQBKEmVENEV2H3HkgmiCVjYjCmuQeBz_msTlFy88CSSR_vehj5jditTG0sBj2czACXC6w5DgcBUMGENp-LVjFhGCLXZV5sUv-xrLmXpv_e6er1aPbmcUZmPFqLmDHOBpFPaI/w640-h288/OSR3.png" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><br /></div><br /><p><br /></p>Bhoritzhttp://www.blogger.com/profile/18240688745758454387noreply@blogger.com0tag:blogger.com,1999:blog-8296217090459018399.post-20876672031360219812019-05-06T02:13:00.001-07:002020-11-18T08:45:55.209-08:00Scenarios for MSPE - Part 01- Pulps & Spies<span style="font-family: "times" , "times new roman" , serif; font-size: large;">Whilst the Kickstarter was going on, someone asked if there were some adventures available for MSPE.</span><br />
<span style="font-family: "times" , "times new roman" , serif; font-size: large;">Well, there are a few (have a look at the link for Danger International and Justice Inc. here under).</span><br />
<span style="font-family: "times" , "times new roman" , serif; font-size: large;">But mostly, I have used scenarios written for other games.</span><br />
<span style="font-family: "times" , "times new roman" , serif; font-size: large;">MSPE being a quite simple system, you generally just have to make some stats to replace those of the NPCs in the adventures and you are ready.</span><br />
<span style="font-size: large;"><span style="font-family: "times" , "times new roman" , serif;"><br /></span>
</span><br />
<span style="font-size: large;"><span style="font-family: "times" , "times new roman" , serif;">Here is a first batch of publishers of scenarios I have used, and they have much more.</span></span><br />
<span style="font-size: large;"><span style="font-family: "times" , "times new roman" , serif;">I have linked to pdf products if available, for ease of access.</span></span><br />
<span style="font-size: large;"><span style="font-family: "times" , "times new roman" , serif;"><br /></span><span style="font-family: "times" , "times new roman" , serif;"><a href="https://www.drivethrurpg.com/browse/pub/12/Fantasy-Games-Unlimited/subcategory/70_113/Daredevils">FGU Daredevils</a></span></span><br />
<span style="font-family: "times" , "times new roman" , serif; font-size: large;"><a href="https://www.herogames.com/store/category/45-hero-system-3rd-edition/">Danger International & Justice Inc.</a> (3rd Edition, but look also at 1st and 2nd for more).</span><br />
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<span style="font-family: "times" , "times new roman" , serif; font-size: large;"><a href="https://www.drivethrurpg.com/browse/pub/9171/Mark-Hunt">Gangbusters and Weird Tales</a></span><br />
<span style="font-family: "times" , "times new roman" , serif; font-size: large;"><a href="https://www.drivethrurpg.com/browse/pub/2419/Triple-Ace-Games/subcategory/4510_4544/Daring-Tales-of-Adventure">Daring Tales of Adventure</a></span><br />
<span style="font-family: "times" , "times new roman" , serif; font-size: large;"><a href="http://www.indianajones.de/print/texte/rpg_weg.php">D6 Indiana Jones</a> You'll have to hunt them on Ebay or Amazon or any other place on the web, but those adventures are worth it.</span><br />
<span style="font-family: "times" , "times new roman" , serif; font-size: large;"><a href="https://www.drivethrurpg.com/browse/pub/92/Adamant-Entertainment/subcategory/272_3996/Thrilling-Tales">Thrilling Tales</a></span><br />
<span style="font-family: "times" , "times new roman" , serif; font-size: large;"><a href="https://www.chaosium.com/7th-edition-scenarios-pdfs/">Call of Cthulhu</a></span><br />
<a href="https://www.drivethrurpg.com/browse/pub/3356/Small-Niche-Games/subcategory/5676_26684/WWII-Operation-WhiteBox"><span style="font-family: "times" , "times new roman" , serif; font-size: large;">WWII Operation Whitebox</span></a><br />
<span itemprop="name" style="font-weight: normal; user-select: auto !important;"><span style="font-family: "times" , "times new roman" , serif; font-size: large;"><a href="https://www.drivethrurpg.com/product/50786/Battleforce-Bravo-Adventure-Pack-1?src=also_purchased">Battleforce Bravo Adventure Pack #1</a></span></span><br />
<span style="font-family: "times" , "times new roman" , serif; font-size: large;"><a href="http://www.sjgames.com/gurps/books/ww2/">GURPS WWII</a></span><br />
<span style="font-family: "times" , "times new roman" , serif; font-size: large;"><a href="https://www.drivethrurpg.com/browse/pub/4329/Modiphius/subcategory/8425_8739/Achtung-Cthulhu">Achtung Cthulhu</a></span></div>
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<span style="color: #333333; font-family: "times" , "times new roman" , serif;"><span style="font-family: "times" , "times new roman" , serif; font-size: large; font-weight: normal;"><a href="https://www.drivethrurpg.com/product/50279/Medieval-Mysteries-Sleuthing-in-the-Middle-Ages">Medieval Mysteries, Sleuthing in the Middle Ages</a></span></span></div>
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<span color:="" font-family:="" new="" quot="" roman="" serif="" style="font-family: "times" , "times new roman" , serif; font-size: large;" times=""><a href="https://www.drivethrurpg.com/browse/pub/4/Game-Designers039-Workshop-GDW/subcategory/21_23/Twilight-2000">Twilight 2000</a> whilst the setting seemed outdated a few years ago, we played some very brutal games at the time with heavy casualties. We just changed the rational for the advent of the apocalypse.</span></div>
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<span color:="" font-family:="" new="" quot="" roman="" serif="" style="font-family: "times" , "times new roman" , serif; font-size: large;" times=""><a href="https://www.drivethrurpg.com/browse/pub/69/Expeditious-Retreat-Press/subcategory/225_20577/Classified">Classified</a> I have not played them yet, but the scenarios seem interesting...</span></div>
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<span color:="" font-family:="" new="" quot="" roman="" serif="" style="font-family: "times" , "times new roman" , serif; font-size: large;" times=""><a href="http://www.modus-operandi.co.uk/">Modus Operandi site</a> about espionnage RPGs (including MSPE); You'll find informations about Spycraft, Top Secret and Top Secret SI which have produced lots of scenarios that can still be found at reasonable prices.</span></div>
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<span style="color: #333333; font-family: "times" , "times new roman" , serif; font-size: large;"><a href="https://www.drivethrurpg.com/browse/pub/3515/DwD-Studios/subcategory/5972_24511/WhiteLies">White Lies</a></span></div>
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<span style="font-family: "times" , "times new roman" , serif; font-size: large;"><a href="https://www.drivethrurpg.com/browse/pub/3515/DwD-Studios/subcategory/5972_19605/Covert-Ops">Covert - Ops</a></span><br />
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Bhoritzhttp://www.blogger.com/profile/18240688745758454387noreply@blogger.com0tag:blogger.com,1999:blog-8296217090459018399.post-63928008565918175272019-05-03T10:22:00.000-07:002020-05-07T07:46:50.606-07:00Mercenaries, Spies, Private Eyes & Cthulhu<div class="separator" style="clear: both; text-align: center;">
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<br />
I have been using lots of scenarios with the MSPE rules.<br />
<br />
And some of the most enjoyable have been scenarios written for the Call of Cthulhu game, in any of its settings (CoC, Achtung Cthulhu, By Gaslight, etc...).<br />
<br />
Once you have made some stats for MSPE, you can play those scenarios directly, but there is a component from CoC that is missing: the sanity rules.<br />
<br />
I have found <a href="https://www.yog-sothoth.com/forums/topic/19445-homebrew-alternative-sanity-rules/?tab=comments#comment-202201">a very interesting post, written by Sands on the Yog-Sothoth forum, with alternatives rules for sanity in Call of Cthulhu.</a><br />
<br />
Those rules are what I wanted for my games, so, I translated them in MSPE terms. Every time I have used them, they have delivered what I wanted in my games, with the deteriorating Sanity of a character having effects on the severity of the symptoms. And the stress of the players following the same increase.<br />
<br />
I asked Sands and he agreed on my posting of the MSPE version of his original CoC rules.<br />
<br />
So, here they are....<br />
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<a href="https://www.dropbox.com/s/5qzyg5d0oeuwyyn/MSPE-Insanity.pdf?dl=1">Insanity rules, Cthulhian style</a><br />
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<a href="https://www.dropbox.com/s/8sp7jdno0bk2sc6/MSPE-InsanityFR.pdf?dl=1">Insanity rules french version</a><br />
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<br />Bhoritzhttp://www.blogger.com/profile/18240688745758454387noreply@blogger.com0tag:blogger.com,1999:blog-8296217090459018399.post-70256583749753097392019-03-22T11:08:00.001-07:002019-05-05T00:34:40.175-07:00MSPE video presentationThe title of Mercenaries, Spies & Private Eyes is, in a way, a misnomer.<br />
<br />
It is a very good title, evocative, easy to remember, quite catchy, but it restricts the way some peoples view the rules field of use. MSPE is not a game about mercenaries, spies and private eyes.<br />
<br />
If you just read the rules, you realize that they are contemporary, realistic/pulpish rules.<br />
They include mercenaries, spies and private eyes, sure. And they include victorian, pulps or modern eras settings.<br />
But it is only a small part of their range. It would be quite sad to restrict them to those themes.<br />
<br />
I wanted to turn my presentation of MSPE into a youtube video to reach a public larger than die-hard roleplayers (or at least try).<br />
<br />
Here it is, I only regret that I was not able to finish it for the start of the kickstarter.<br />
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Bhoritzhttp://www.blogger.com/profile/18240688745758454387noreply@blogger.com1tag:blogger.com,1999:blog-8296217090459018399.post-63830827223332133672019-03-10T09:18:00.007-07:002020-11-16T15:19:54.409-08:00A fast stab in the guts - MSPE combat in archaic times<style type="text/css">
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<span class="s1"><span style="font-size: small;">Basically MSPE uses T&T melee rules where each side generates a combat total. </span></span><span style="font-size: small;">The heart of the system is the SR system for imaginative players and DM.</span></div>
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<span class="s1"><span style="font-size: small;">It needs a good DM with reasonable view of combat if the game is not to becomes a caricatural uber hollywoodian zany fest, but, when done right, it gives a very imaginative and open system.</span></span></div>
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<span style="font-size: small;"><span class="s2"><br />
</span>Whilst this system is very efficient to resolve multi combattants fights in fantasy or pulpish situations, it is not what I use for whodunnits or high danger fights.</span></div>
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<span style="font-size: small;">Indeed T&T fights tend to be long and attritional which is not what is needed, I think, when we are speaking about murders, or violent and quick confrontations.</span></div>
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<span style="font-size: small;"><span class="s1"></span><br /></span></div>
<div class="p1">
<span class="s1"><span style="font-size: small;">Whodunnits are not dungeon expeditions and they generate few fights with few combattants, even sometimes just one culprit. And still, the climax could happen when a murderer is cornered or important moment can be played when one character is attacked by a lone killer. </span></span><span style="font-size: small;">Those high tension moment should be both lethal and hazardous</span></div>
<div class="p1">
<span class="s1"><span style="font-size: small;">Whilst using T&T style would work, specially if SR system is used well, I do still find it unsatisfactory because, it won't give the right kind of blow by blow feeling.</span></span></div>
<div class="p2">
<span style="font-size: small;"><span class="s2"><br />
</span>The first idea I had came from an interview from Ken in White Dwarf 32 where he suggested for peoples willing to have bow by blow fights to make SR (well, he was speaking about percentage, but you got my meaning) and apply damage from the success of the blow.</span></div>
<div class="p4">
<span style="font-size: small;"><span class="s1"></span><br /></span></div>
<div class="p1">
<span class="s1"><span style="font-size: small;">I thought about using gladiatorial rules published in Sorceror's Apprentice. But, </span></span><span style="font-size: small;">whilst interesting for what they wanted to model, they were still not what I wanted.</span></div>
<div class="p1">
<span class="s1"><span style="font-size: small;">So, I made my own, (very) broadly based on Harnmaster use of a result chart.</span></span></div>
<div class="p5">
<span style="font-size: small;"><br /></span></div>
<div class="p3">
<span style="font-size: small;">I used it a few times (because, I insist, not all settings or situations need this kind of treatment) and I must say that it really shined, particularly in a medieval whodunnit we played last year.</span></div>
<div class="p4">
<span style="font-size: small;"><span class="s1"></span><br /></span></div>
<div class="p1">
<span class="s1"><span style="font-size: small;">The system is quite easy to use, the aim being to have a more descriptive or flavorful fight (more quickly lethal also), not to unduly complicate the game.</span></span></div>
<div class="p2">
<span style="font-size: small;"><span class="s2"><br />
</span>The system is based on the following table and on SR rolls.<span class="Apple-converted-space"> </span></span></div>
<div class="p2">
<span style="font-size: small;"><span class="Apple-converted-space"><br /></span></span></div>
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<span style="font-size: small;"><span class="Apple-converted-space"><br /></span></span></div>
<div class="p6">
<span style="font-size: small;"><br /></span></div>
<div class="p3">
<span style="font-size: small;">1- The players act in turn depending on their Speed</span></div>
<div class="p3">
<span style="font-size: small;">2- The attacker decides the base level of the SR he is going to take (representingt he difficulty of the maneuver he is attempting).</span></div>
<div class="p3">
<span style="font-size: small;">3- The defender chooses one of the different defenses: (Parry/Block, Counterattack, Dodge, No Active Defense).<span class="Apple-converted-space"> </span></span></div>
<div class="p3">
<span style="font-size: small;">During the same turn, he is only allowed to use each choice (attack included) only once; meaning that multiple attacks from different attackers can leave him without defense at all and that a character can initiate attack only once.</span></div>
<div class="p3">
<span style="font-size: small;">4- Both attacker and defender make a SR roll, at the level decided by the attacker in step 2 (this level, the base level is the same for both, but it can be modified(see later)), based on the characteristic associated with the maneuver (see table)</span><span style="font-size: small;"> plus Skill Level if any.</span></div>
<div class="p3">
<span style="font-size: small;">5- The GM the looks at the table, depending of the success/failure of both participants to determine the results.</span></div>
<div class="p4">
<span style="font-size: small;"><span class="s1"></span><br /></span></div>
<div class="p1">
<span class="s1"><span style="font-size: small;">Attack can only be attempted when it is a character turn to act and only if he didn't move more than half his move allowance.</span></span></div>
<div class="p1">
<span class="s1"><span style="font-size: small;">The defense actions can only be used against melee attack, except for the DODGE which can be used against a thrown weapon, but only if the thrower is within the field of view of the target.</span></span></div>
<div class="p1">
<span class="s1"><span style="font-size: small;">The SR level chosen by the attacker is a base, which can be modified<span class="Apple-converted-space"> </span>depending on the circumstances. Two modifiers I use are the following:</span></span></div>
<div class="p1">
<span class="s1"><span style="font-size: small;">- if using the left hand (to attack, parry, block…), the character adds one level at his SR, for the added difficulty. This does not apply if the object has been designed for that use (a shield to block, a Main-Gauche to parry..).</span></span></div>
<div class="p1">
<span class="s1"><span style="font-size: small;">- one SR level is added for parrying or blocking a weapon for each full D of damage above the two first (for exemple a weapon doing 4D6+2 damage would add 2 to the SR level to be parried), this SR increase does not apply to shields,</span></span></div>
<div class="p1">
<span class="s1"><span style="font-size: small;">- and of course any circumstance that the GM deems worthy of a SR level increase…</span></span></div>
<div class="p4">
<span style="font-size: small;"><span class="s1"></span><br /></span></div>
<div class="p1">
<span class="s1"><span style="font-size: small;">Results descriptions:</span></span></div>
<div class="p4">
<span style="font-size: small;"><span class="s1"></span><br /></span></div>
<div class="p1">
<span class="s1"><span style="font-size: small;">Successful Block: the attack was stopped; the attacker must still roll a damage roll and the defender must make a Strength SR roll against that number or be pushed back.</span></span></div>
<div class="p1">
<span class="s1"><span style="font-size: small;">Opportunity: the attacker has opened himself to an opportunity counterblow, the defender can make one attack (which the attacker can defend against normally); he can not used the weapon that was just used to parry (except if it was a town sword, which could lead to an exchange of blows and counterblows). That opportunity attack does not count as a normal attack, which means that the character doing it can still attack in his turn.</span></span></div>
<div class="p1">
<span class="s1"><span style="font-size: small;">Successful Dodge: the attack was dodged, no other effect, except if the GM dictates otherwise</span></span></div>
<div class="p1">
<span class="s1"><span style="font-size: small;">No effect: well, no effect…</span></span></div>
<div class="p1">
<span class="s1"><span style="font-size: small;">Exchange: the classic T&T exchange, both roll damage, apply the difference</span></span></div>
<div class="p1">
<span class="s1"><span style="font-size: small;">Full Damage: the defender take the full damage roll of the attacker (except for the skull with a A, where it is the attacker that takes the full damage from the defender).</span></span></div>
<div class="p1">
<span class="s1"><span style="font-size: small;">Half Damage: The defender takes half (rounded down) damage roll of the attacker</span></span></div>
<div class="p1">
<span class="s1"><span style="font-size: small;">Quarter Damage: The defender takes a quarter (rounded down) of the attack roll from the attacker</span></span></div>
<div class="p1">
<span class="s1"><span style="font-size: small;"><br />
After several attacks in the same round, the defender can be running out of options, he just takes damage without reaction, but then, he is probably taking on more that he can handle…<br />
</span></span></div>
<div class="p1">
<span class="s1"><span style="font-size: small;">I wouldn't certainly advise to use it in every circumstances, it is certainly not needed as the normal rules work very well in most situations.</span></span></div>
<div class="p1">
<span class="s1"><span style="font-size: small;">Settings that would benefit, are historical whodunnits and settings where swashbuckling would add to the setting atmosphere (three musketeers, prisoner of zenda, but also if you add laser sabre style fights to your pulp sf).</span></span></div>
<div class="p4">
<span style="font-size: small;"><span class="s1"></span><br /></span></div>
<div class="p1">
<span class="s1"><span style="font-size: small;">Let me know if you use it. And in that case, let me know if you like it.</span></span></div>
<div class="p1">
<span class="s1"><span style="font-size: small;"><br />
</span></span></div>
<div class="p1">
<span class="s1"><span style="font-size: small;"><a href="https://www.dropbox.com/s/m8qeylirusfyur4/AFSITG%20User%20Guide.pdf?dl=1" target="_blank">Guide in english</a></span></span><br />
<span class="s1"><span style="font-size: small;"><a href="https://www.dropbox.com/s/1i6e6b4nn7xq6gl/PageTableEN.pdf?dl=1">Chart in english</a></span></span></div>
<div class="p1">
<span class="s1"><span style="font-size: small;"><a href="https://www.dropbox.com/s/draee6d74bxy9iw/PageTableFR.pdf?dl=1">Chart in french</a></span></span></div><div class="p1"><br /></div><div class="p1">I have also made a command board in pdf, which is the same chart as above, but with squares that can be checked and unchecked to record a character's actions and show quickly which options are still available. It can be used with any program which can read a pdf, but, I would recommend opening in a web browser on any device (computer, tablet, smartphone,...) that you use when playing.</div><div class="p1"><br /></div><div class="p1"><a href="https://www.dropbox.com/s/jws0br88la2dby5/Command%20Board%20EN.pdf?dl=1" target="_blank">Command Board in english</a></div><div class="p1"><a href="https://www.dropbox.com/s/rg8mrhoxhtozltj/Command%20Board%20FR.pdf?dl=1" target="_blank">Command Board in french</a></div><div class="p1"><br /></div><div class="p1">The same board here, but for the GM, with the possibility to manage up to 10 NPCs. Or more, if you open more than one instance (but if you have that many NPC in an encounter, maybe you should use the normal rules and group them). A part of the board is colored in yellow, to show instantly to the gamemaster the options that are available in distant combat.</div><div class="p1"><br /></div><div class="p1"><a href="https://www.dropbox.com/s/t7716ykjaqc93bk/Command%20MultiplesEN.pdf?dl=1" target="_blank">GM Command Board in english</a></div><div class="p1"><a href="https://www.dropbox.com/s/lv1x756d2yblvg9/Command%20MultiplesFR.pdf?dl=1" target="_blank">GM Command Board in french</a></div><div class="p1">
<span class="s1"><br /></span>
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Bhoritzhttp://www.blogger.com/profile/18240688745758454387noreply@blogger.com0tag:blogger.com,1999:blog-8296217090459018399.post-232630591420477132019-03-07T07:38:00.000-08:002019-03-09T10:57:24.896-08:00Mercenaries, Spies & Private Eyes kickstarter re-edition<div style="text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi251_eVYtcmNTgWxeXK0MuHQNaQv1ZoNmMZE35gBq8s4uIRLmkfC86_93TWDjBsUlY9u-6xtyyoHqjrJv-RVhZrU4gLKykIHIiaOUzEx37fBFr1lIqRLYIn8Aapxw20CiqTml1AT3ApRY/s1600/MSPE.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="360" data-original-width="290" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi251_eVYtcmNTgWxeXK0MuHQNaQv1ZoNmMZE35gBq8s4uIRLmkfC86_93TWDjBsUlY9u-6xtyyoHqjrJv-RVhZrU4gLKykIHIiaOUzEx37fBFr1lIqRLYIn8Aapxw20CiqTml1AT3ApRY/s200/MSPE.jpg" width="160" /></a></div>
<b>And YES! <a href="https://www.kickstarter.com/projects/994700393/mercenaries-spies-and-private-eyes-rpg-by-michael" target="_blank">MSPE is going to be re-edited as a kickstarter!</a></b><br />
<br />
And not only that, but it is a real re-edition. not a new game under the same name.<br />
The original rules are respected not changed.<br />
<br />
There is going to be some added material (notably to play in futuristic settings - Blade Runner, here we come!), but in new chapters, expanding the original (which is fine), not mutilating it.<br />
<br />
If you don't have any idea of what I am speaking about, I have made two posts describing the game in some details, they are here:<br />
<br />
<div style="text-align: left;">
<a href="http://toybox-sw.blogspot.be/2012/01/mercenaries-spies-private-eyes-part-1.html">-MSPE presentation part 1</a></div>
<div style="text-align: left;">
<a href="http://toybox-sw.blogspot.be/2012/01/mercenaries-spies-private-eyes-part-2.html">-MSPE presentation part 2</a><br />
<br />
I have also a few other posts about it if you want some more info:<br />
<br />
<a href="https://toybox-sw.blogspot.com/search/label/MSPE" target="_blank">-MSPE posts and stuff</a></div>
<div style="text-align: left;">
</div>
<br />
Don't miss this Kickstarter of one of the best roleplaying game of all times.<br />
<br />
If MSPE gets some new life from this re-edition, I am very tempted to post some of the stuff I am using for my games (rules addons for specific settings or situations, cardboard figures and terrain, VTT tokens and battlemaps, scenario ideas, NPC generator program,...). We'll see how it turns out.<br />
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<br />Bhoritzhttp://www.blogger.com/profile/18240688745758454387noreply@blogger.com1tag:blogger.com,1999:blog-8296217090459018399.post-50482019789700559882017-05-14T13:32:00.000-07:002017-05-17T12:48:02.942-07:00IT HAPPENED!!!!I thought that it was just too good to be true. But it happened.....<br />
The best roleplaying game of all times (yes, I am too excited to be fair) has been released digitally at a price that should bowl you over!<br />
<br />
Mercenaries, Spies & Private Eyes (aka MSPE) is available on <a href="http://www.rpgnow.com/product/211831/Mercenaries-Spies-and-Private-Eyes">RPGnow</a>.<br />
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<a href="http://www.rpgnow.com/product/211831/Mercenaries-Spies-and-Private-Eyes"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnfqUKinug4gqBfXs2TyvaNs4IFa-JU4XdBHbnZq23260TxsM0lqdeuS0aecsIh3cr5_W9LrJGp74UQEgMWNSNlgpjQ65rh6_OUMcsZMIzLkYojQ062mKUlbIN9PCuhRHEODsWjIRmUcU/s320/MSPE.jpg" width="257" /></a></div>
<br />
And it happened just after <a href="http://www.rpgnow.com/product/210996/Tunnels--Trolls-Rules-Version-5">Tunnels & Trolls 5th edition</a> (which can be used as a sourcebook for archaic stuff in MSPE) has been released a few days ago.<br />
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Make yourself a favor: buy MSPE (and T&T as an addon) and you are going to discover what makes a game a classic.</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
If you want to learn more about MSPE, I have already presented it in my blog:</div>
<div style="text-align: left;">
<a href="http://toybox-sw.blogspot.be/2012/01/mercenaries-spies-private-eyes-part-1.html">-MSPE presentation part 1</a></div>
<div style="text-align: left;">
<a href="http://toybox-sw.blogspot.be/2012/01/mercenaries-spies-private-eyes-part-2.html">-MSPE presentation part 2</a></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
and I have made a few ressources available for it:</div>
<div style="text-align: left;">
<a href="http://toybox-sw.blogspot.be/2012/05/maptool-framework-for-mercenaries-spies.html">-MSPE maptool framework</a></div>
<div style="text-align: left;">
<a href="http://toybox-sw.blogspot.be/2012/01/character-sheet-form-in-pdf-mercenaries.html">-MSPE character sheets</a></div>
<div style="text-align: left;">
<a href="http://toybox-sw.blogspot.be/2012/03/moleskine-spies-private-eyes-fillable.html">-MSPE notebook character sheets</a></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
Don't take my word for it, look at what other peoples are saying:<br />
<a href="http://realmsofchirak.blogspot.be/2017/05/mercenaries-spies-private-eyes-is-now.html">http://realmsofchirak.blogspot.be/2017/05/mercenaries-spies-private-eyes-is-now.html</a><br />
<a href="https://www.rpg.net/reviews/archive/classic/rev_2482.phtml">https://www.rpg.net/reviews/archive/classic/rev_2482.phtml</a><br />
<a href="https://www.modus-operandi.co.uk/mercenaries-spies-private-eyes/">https://www.modus-operandi.co.uk/mercenaries-spies-private-eyes/</a><br />
<a href="http://xbowvsbuddha.blogspot.be/2007/05/mercenaries-spies-private-eyes.html">http://xbowvsbuddha.blogspot.be/2007/05/mercenaries-spies-private-eyes.html</a><br />
<br />
On RPGgeek, you'll find a list of the supplements that were made for the game. Some of them are still available in print and some are available in pdf.<br />
<a href="https://rpggeek.com/rpg/1193/mercenaries-spies-private-eyes">https://rpggeek.com/rpg/1193/mercenaries-spies-private-eyes</a></div>
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Bhoritzhttp://www.blogger.com/profile/18240688745758454387noreply@blogger.com0tag:blogger.com,1999:blog-8296217090459018399.post-8617645927860773662017-04-05T11:43:00.000-07:002017-04-05T11:43:14.402-07:00The Fantasy Trip played with figures and without gridI am not exclusively a roleplayer, though it is the most frequent thing that we play when my group meets.<br />
But, we also play wargames and whilst it happens less frequently, we have, on occasion replaced our rpg sessions with figures wargaming, sometimes for year long campaigns.<br />
<br />
Peoples who knew me from my old Brabantini yahoogroup know that I make my own paper figures (and that I also use those from my favorite figures artists).<br />
<br />
All this means that I have a collection of paper figures and 3d (mostly) paper scenery. So, why not use those in my TFT campaign? Of course, there will be no hexgrid on the table, even no grid at all, but that is certainly not a problem.<br />
<br />
Paper figures and scenery have a lot going for them: cheap, easy to store and produce (easier anyway than painting and assembling lots of lead and plastic figures and scenery), particularly if you use an automated cutter (the main reason I am back into paper figures).<br />
<br />
Figures must be mounted on appropriate bases. If using paper figures, glue them on card bases or if you prefer non permanent bases, use the <a href="http://www.litko.net/categories/Bases-%26-Base-Bottoms/Paper-Miniature-Bases-%26-Stands/" target="_blank"><b>litko bases</b></a> (that's what I am using now).<br />
Alternatively you can use One-Monk style basing, it is available <a href="http://onemonk.com/bases" target="_blank"><b>HERE</b></a>, and a lot of figures sets available on the web include variations of it.<br />
<br />
Now, more to the point, what do you need to do to adapt TFT for tabletop gaming? Well, not much...<br />
<br />
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<b>Figures Facing</b></div>
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<br />
First, TFT uses the orientation on the map for determining the front, side and back of the character. It can be quite easily translated into figure gaming by using standard squares bases.<br />
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To find from which side an attack comes, find in which direction the center of the attacker's figure front falls.<br />
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And, to be able to attack an enemy, the target must be in the attacker's front arc. Simple, No?<br />
<br />
<div style="text-align: center;">
<div style="text-align: left;">
<b>Distances in Hexes</b></div>
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To measure distances and movements, we must translate the hexes used in the game into units measurable on the table. That's quite self evident: distances in hexes are just used as inches on the table.<br />
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<b>Distances and areas in Megahexes</b></div>
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<br />
TFT also uses a specific unit of distance/surface called a megahex. It is simply represented by a hex and the hexes around it. So, it is not very difficult to translate them on the tabletop.<br />
<br />
If the rules speak about:<br />
- A character's own's megahex: use a one inch area around the figure.<br />
- An area of one or several megahexes: Use a template 3 inches in diameter.<br />
- A distance in megahexes: each 1 megahex distance equals 3 inches on the table.<br />
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<b>Campaign use</b><br />
<br />
As I said <a href="http://toybox-sw.blogspot.be/2016/11/melee-and-wizard-as-simplified.html" target="_blank"><b>in an earlier post</b></a>, my philosophy for my TFT campaign is that what works works.<br />
<br />
So I am not going to prepare all that I need to play a scenario specifically in 3D.<br />
If I already have what is needed, fine, if not, a battlemap and tokens on Maptool or Roll20 are also fine.<br />
Or figures on a sketch map drawn directly on a paper tablecloth for that matter.<br />
Whilst it can add some flavour to a game, the physical representation of the action is not the important part. What matters is the action itself.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_g48ghyphenhyphenFbtiAeUSWz8Kw7efO8O01rfv8jr34G2iYqUQCzxp1xsar0qnzq9yoVa9ROL-qFEBx72uDI-DKdRt24TPJybqzKDOivOliUV2lnKY5aioVURIutbYznvVq1RKhBhbYuQ-W8vYk/s1600/OSR6.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_g48ghyphenhyphenFbtiAeUSWz8Kw7efO8O01rfv8jr34G2iYqUQCzxp1xsar0qnzq9yoVa9ROL-qFEBx72uDI-DKdRt24TPJybqzKDOivOliUV2lnKY5aioVURIutbYznvVq1RKhBhbYuQ-W8vYk/s640/OSR6.png" width="640" /></a></div>
<br />Bhoritzhttp://www.blogger.com/profile/18240688745758454387noreply@blogger.com0tag:blogger.com,1999:blog-8296217090459018399.post-85696172511295914502016-11-17T09:50:00.002-08:002022-02-21T16:20:34.626-08:00Melee and Wizard as simplified roleplaying fantasy trip<span style="font-family: inherit;">Melee was published in <span style="color: #252525;">1977 as Microgame #3. It was a small skirmish game about pre-gunpowder melee (hence its name) fighting.</span></span><br />
<span style="font-family: inherit;">Wizard followed <span style="color: #252525;">in 1978 as Microgame #6. It was a game of wizards duels, but it could be combined with Melee to give a kind of wargame fantasy arena.</span></span><br />
<span style="font-family: inherit;">Wargames battles between fighters, wizards, demi-humans fighting on tactical terrain. It was almost a roleplaying game and it was used as such by a huge number of players who liked the simplicity and ease of the game.</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkQkB3Hta4t4g8rthz7U5dn6OKdr96EGyKrAAcn03ghPkL8Xena_nHJVWGq31PNHo6WNR7JLXbIRZaNfYHQQIhSpReBkvtXJ9LUtvC-cOG9c0x7zZBEv-42iQJo7umSBVJtnvGIiCtwRg/s1600/Blog-Perso.png" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="294" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkQkB3Hta4t4g8rthz7U5dn6OKdr96EGyKrAAcn03ghPkL8Xena_nHJVWGq31PNHo6WNR7JLXbIRZaNfYHQQIhSpReBkvtXJ9LUtvC-cOG9c0x7zZBEv-42iQJo7umSBVJtnvGIiCtwRg/s320/Blog-Perso.png" width="320" /></a></div>
<span style="font-family: inherit;">Those were very fun games, easy and simple, but full of flavor.</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">So, it was quite logical to turn the system into a complete rpg called The Fantasy Trip. It took some years to do and it was eagerly awaited.</span><br />
<span style="font-family: inherit;">When it was released, in 1980, it included Advanced Melee, Advanced Wizard and In The Labyrinth.</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">That was a fine game, but the expansion of the rules of Melee and Wizard made it more complex and not very different of others games of the time. Of course, it was possible to play The Fantasy Trip with basic Melee and Wizard and In the Labyrinth, but the discrepancies between the different levels of difficulties was not very fun.</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">That was the problem, the game was a more serious and complete game, but it had lost its fun factor (which is generally something that game designers don't really understand about their own games, I should write a post about it).</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">The charm was broken as was the collaboration between Metagaming (the publisher) and Steve Jackson (the designer). Steve Jackson was to design GURPS to expand its ideas, whilst Metagaming did publish a less complicated set of rules based on TFT and called Underearth. It was probably more like what TFT should have been (even if TFT fans don't like it too much for being not a Steve Jackson design). It was too late anyway.</span><br />
<span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">TFT is one of those games that has kept a big following on the internet through the years and I had suddenly a urge to play some one-offs scenarios with it. Or more accurately with Melee and Wizard.</span><br />
<span style="font-family: inherit;">As I wouldn't use In the Labyrinth (except maybe as a ressources when in need for a rule), I decided to just </span><span style="font-family: inherit;">write the minimal rules needed to add a roleplaying layer on the game.</span><br />
<span style="font-family: inherit;">YMMV of course, about what is the minimal amount of rules needed and how to write them. Here is my version anyway.</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEig3JM-21X9qWOmHK75OWIptoeAFvJIJLBEUe3Ajpq0vqMgumWElXv-F596DGkpL26X3tdK5GDnsNw_-L-1sWOI-uBplDP8VjZSdVm5xw2nX95fzrxzQJ1sCUYfhqZwRfAi1Tg9vtmHxWI/s1600/BlogOrc.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEig3JM-21X9qWOmHK75OWIptoeAFvJIJLBEUe3Ajpq0vqMgumWElXv-F596DGkpL26X3tdK5GDnsNw_-L-1sWOI-uBplDP8VjZSdVm5xw2nX95fzrxzQJ1sCUYfhqZwRfAi1Tg9vtmHxWI/s320/BlogOrc.png" width="262" /></a></div>
The basic Melee and Wizard rules can be found on the internet with a Google search (and you'll also find the derivatives, more or less akin to the original; some of them are really worth a look, being fine games on their own, though I prefer playing with the originals).<br />
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My addon rules are <b><a href="https://www.dropbox.com/s/41wh5tlpfq14job/MeleeWizardRPG.pdf?dl=1" target="_blank">HERE</a></b> if you want to try them.<br />
<br />
I'll probably also publish the cardboard figures (like the orc on the left), paper scenery, virtual tabletop battlemaps and tokens I am using.<br />
It is a very mixed campaign: cardboard figures with paper 3D scenery or tokens on maps with Maptool, depending on what is available. The idea is to keep the game rolling, so I prepare the stuff for the game on a session by session basis.<div><br /></div><div>P.S.: re-reading this post, I suddenly realized that it was dated before the re-release of the rules by Steve Jackson Games. So if you are interested by what I am speaking about, you can buy the rules <a href="https://www.drivethrurpg.com/browse/pub/12199/Steve-Jackson-Games/subcategory/28908_33289/The-Fantasy-Trip">HERE</a>.<br /><div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjddEtDeJOKpOBlVLZ2HEO3Q2IcdPmR8NextiVCOaksu2Jh-m7wy7o1aUKOdQZPF-20JndJA2yV7t4EFJp1WjraHv0xLfFSYPRoOuiJX-MbFCkTiHa6_7v6y1wVgVJpH1D0ha7cR_ALJaI/s1600/OSR2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjddEtDeJOKpOBlVLZ2HEO3Q2IcdPmR8NextiVCOaksu2Jh-m7wy7o1aUKOdQZPF-20JndJA2yV7t4EFJp1WjraHv0xLfFSYPRoOuiJX-MbFCkTiHa6_7v6y1wVgVJpH1D0ha7cR_ALJaI/s640/OSR2.png" width="640" /></a></div>
<br /></div>Bhoritzhttp://www.blogger.com/profile/18240688745758454387noreply@blogger.com4tag:blogger.com,1999:blog-8296217090459018399.post-13534863359859008022015-08-01T13:24:00.000-07:002015-08-01T13:24:12.450-07:00Isometric VTT - Roll20 tooIt has been a long time since I used Roll20 (I am still waiting them to accept Paypal for payment instead of having to send my credit card info to an unknown company).<br />
So, I was quite sure that isometric gaming was not possible with it. But...<br />
Since my last visit they have added a feature called <a href="http://rollable%20table%20token/">Rollable Table Token</a> and that's just what is needed to play with isometric figures.<br />
<br />
Here is the result:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFMBes32r-30c55vgSFxmH3PrgvGQ64_bpQ6J6KovtRrqiiG4UsFBHUwZZYL5JO5TRyCUH5VuQ2ClJZ7DpiTLVwyxk-KAbtfDPg1i1G8cl6PYY4pYeZDI-jZEJrzZxmmWW5xUxyoikwIU/s1600/Roll20iso.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFMBes32r-30c55vgSFxmH3PrgvGQ64_bpQ6J6KovtRrqiiG4UsFBHUwZZYL5JO5TRyCUH5VuQ2ClJZ7DpiTLVwyxk-KAbtfDPg1i1G8cl6PYY4pYeZDI-jZEJrzZxmmWW5xUxyoikwIU/s1600/Roll20iso.gif" /></a></div>
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It works quite easily. All the stuff made for Maptool would work with it (I think, I am not a specialist).Bhoritzhttp://www.blogger.com/profile/18240688745758454387noreply@blogger.com0tag:blogger.com,1999:blog-8296217090459018399.post-83675335248586746352015-07-21T08:04:00.001-07:002015-07-21T08:04:33.986-07:00A few more isometric Maptool figuresJust a few more isometric Maptool figures (uuhhh! yes, it was already in the title....).<br />
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<br />
True isometric figures<br />
<a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/NPW05.zip" target="_blank">NPW05</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPntPFxlzDnmZrYvql1MCBoF6vmhIhcr1r-LARsjVtQQ94qY0zYHf7qBRxxQjgp_5D3iEFlTFodc-6EXsssLsyNDLXkmOpMiviGh4xAWLc6gDPqWHCVnWXCMN_quSudJ4HZLNny_UfuLk/s1600/NPW05.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPntPFxlzDnmZrYvql1MCBoF6vmhIhcr1r-LARsjVtQQ94qY0zYHf7qBRxxQjgp_5D3iEFlTFodc-6EXsssLsyNDLXkmOpMiviGh4xAWLc6gDPqWHCVnWXCMN_quSudJ4HZLNny_UfuLk/s1600/NPW05.png" /></a><a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/MEG01.zip" target="_blank">MEG01</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlpvIY4vNvv85d3iJ9Ap_OyoEIupwpcIKur3YfbzgYznJt62ZLt88Z8qfu4lpVYUCuD3_DKMDiH3hxZYARn4KXVqvGeH1JHBL0UEz3U5TUAgs-UL33lkV1IJmtsoYIRxEfjbSHRJzeaa0/s1600/MEG01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlpvIY4vNvv85d3iJ9Ap_OyoEIupwpcIKur3YfbzgYznJt62ZLt88Z8qfu4lpVYUCuD3_DKMDiH3hxZYARn4KXVqvGeH1JHBL0UEz3U5TUAgs-UL33lkV1IJmtsoYIRxEfjbSHRJzeaa0/s1600/MEG01.png" /></a><a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/FTI01.zip" target="_blank">FTI01</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizWaC5wC-S3M_ja713XmIBSVP6agX3yjuJmvGY8Gopg0ECrBE6mpJC_KNJU8xI0og9_8GgDWt7P6UCRe49mLjJw-Z03ouLb1AUp__NMcOIK6nWdryFqN2g6nOFJnaETxMj-MJmnmPlOVU/s1600/FTI01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizWaC5wC-S3M_ja713XmIBSVP6agX3yjuJmvGY8Gopg0ECrBE6mpJC_KNJU8xI0og9_8GgDWt7P6UCRe49mLjJw-Z03ouLb1AUp__NMcOIK6nWdryFqN2g6nOFJnaETxMj-MJmnmPlOVU/s1600/FTI01.png" /></a><a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/RSF03.zip" target="_blank">RSF03</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiII9rAPQDofXOlLzRocHpRbJLvpiu9P39km2b3hARp_mz6iHg3f0bJIFInnRFSOEHsOg3WLE2Q3UBkydeWmy-UdVwxyX2xzXV-zPzzN2vJi7zeheIJ2XFdHFznedQm8bCaaDK0QQ0bMis/s1600/RSF03.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiII9rAPQDofXOlLzRocHpRbJLvpiu9P39km2b3hARp_mz6iHg3f0bJIFInnRFSOEHsOg3WLE2Q3UBkydeWmy-UdVwxyX2xzXV-zPzzN2vJi7zeheIJ2XFdHFznedQm8bCaaDK0QQ0bMis/s1600/RSF03.png" /></a><a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/RSF04.zip" target="_blank">RSF04</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihdvf8lzgcgtCMMXihncIR9lo6Yp2uw1T5-idSSfe5suJVX30vR7RcaZvhZI_UYF7PepR_QZO3xT3XF61yTZiWD8b0_Phlz5RRkwchwVGLbKdETL5a07vRBTbkEEw0L_AxGgzKH5d-3WU/s1600/RSF04.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihdvf8lzgcgtCMMXihncIR9lo6Yp2uw1T5-idSSfe5suJVX30vR7RcaZvhZI_UYF7PepR_QZO3xT3XF61yTZiWD8b0_Phlz5RRkwchwVGLbKdETL5a07vRBTbkEEw0L_AxGgzKH5d-3WU/s1600/RSF04.png" /></a><a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/RSF01c.zip" target="_blank">RSF01c</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigJdnNk7ENl0L02UIqddrCCGhFDB18Mx7PezQYivos4v1hN5L3_Pne9jPPyHuEpnmcS-iwGmvbqX1waIXr_WzO1PSu84ZOfG0ElYLKVHOaJn4YxCnSmvuhAPEhm_lvfgItBiXhsNAphDI/s1600/RSF01c.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigJdnNk7ENl0L02UIqddrCCGhFDB18Mx7PezQYivos4v1hN5L3_Pne9jPPyHuEpnmcS-iwGmvbqX1waIXr_WzO1PSu84ZOfG0ElYLKVHOaJn4YxCnSmvuhAPEhm_lvfgItBiXhsNAphDI/s1600/RSF01c.png" /></a><a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/RSF02c.zip" target="_blank">RSF02c</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUt17yC0vlYRs5W2_uZW-O9rJ0vYOA4ZJOwwAmm-E9jFJRHizyzmhmvsksw5UDlp-5wuMPQLDL6hWOq5VCR4wCT-pv5eL0T-DaT2mWVFpjt2hyphenhyphenHLbQ6v6LkxWgH8jrq3dc9CznjSmcn2g/s1600/RSF02c.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUt17yC0vlYRs5W2_uZW-O9rJ0vYOA4ZJOwwAmm-E9jFJRHizyzmhmvsksw5UDlp-5wuMPQLDL6hWOq5VCR4wCT-pv5eL0T-DaT2mWVFpjt2hyphenhyphenHLbQ6v6LkxWgH8jrq3dc9CznjSmcn2g/s1600/RSF02c.png" /></a><a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/RSF03c.zip" target="_blank">RSF03c</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9GA5Sn8AKpDQ-mTkkEv5dmK2YtAUfsAAKoRdk7ouMDXL_joW4My-IXBYzHKq57hEv6Tr2fSaQ2NzWzINsT4TFCOovfZkVV3S92RMRxMCCR4_EWVNn0DTiJEAEgMxOZLJTAQy49mkbjj0/s1600/RSF03c.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9GA5Sn8AKpDQ-mTkkEv5dmK2YtAUfsAAKoRdk7ouMDXL_joW4My-IXBYzHKq57hEv6Tr2fSaQ2NzWzINsT4TFCOovfZkVV3S92RMRxMCCR4_EWVNn0DTiJEAEgMxOZLJTAQy49mkbjj0/s1600/RSF03c.png" /></a><a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/RSF04c.zip" target="_blank">RSF04c</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQQmIi4ieE_b9IofMUhFj1HW8EYs_qLyvTEy8CKHVRzwQrCEdCZ6QeOTQPqddAoE1_UID4K_2pW76Wt55S33oBSS3P5Rw4kaZUcxHS8BcgwctRIarY0aLL9IvdIMBCSaCndDYXm8pRT0Q/s1600/RSF04c.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQQmIi4ieE_b9IofMUhFj1HW8EYs_qLyvTEy8CKHVRzwQrCEdCZ6QeOTQPqddAoE1_UID4K_2pW76Wt55S33oBSS3P5Rw4kaZUcxHS8BcgwctRIarY0aLL9IvdIMBCSaCndDYXm8pRT0Q/s1600/RSF04c.png" /></a><br />
<br />
Fake isometric figures<br />
<a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/SWH01.zip" target="_blank">SWH01</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixBFnaKSMvmo_t1woaugYl2m0HlD4LyNdT9GRa8OwmxMsdV360qftZ8xnOATm6xjxEBl85rxW-V77ZGcouVniLItIWnRcDywQ0eH-g-fS048P6JPNV30YsNp3pubN0kAdCq9ypWnraCt0/s1600/SWH01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixBFnaKSMvmo_t1woaugYl2m0HlD4LyNdT9GRa8OwmxMsdV360qftZ8xnOATm6xjxEBl85rxW-V77ZGcouVniLItIWnRcDywQ0eH-g-fS048P6JPNV30YsNp3pubN0kAdCq9ypWnraCt0/s1600/SWH01.png" /></a><a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/PLP01.zip" target="_blank">PLP01</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIu4MYbvvIdZUKL0qoZYxJkI9SszjINdnI9_nQdCPgz3ydvtc2KhjcKHX6XyVkxh6lA03HXTndTj-yo2Mg_iCuVfym9yt4wX858Ngw_Sj-VBxypSrwQ1UA4JOIll4fhaggfLvcRxENxW8/s1600/PLP01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIu4MYbvvIdZUKL0qoZYxJkI9SszjINdnI9_nQdCPgz3ydvtc2KhjcKHX6XyVkxh6lA03HXTndTj-yo2Mg_iCuVfym9yt4wX858Ngw_Sj-VBxypSrwQ1UA4JOIll4fhaggfLvcRxENxW8/s1600/PLP01.png" /></a><br />
<br />
The following figures are also fake isometrics, but they are made from my old cardboard figures illustrations. Because they were drawn at a very small scale (they were drawn directly at 30mm height), they are less detailed (and probably less well done) than the figures above. They are 200 pixels figures like the true iso figures, though it makes no difference in use, Maptool taking care of scale effect.<br />
<a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/UEP01.zip" target="_blank">UEP01</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTfDqjtY_avp0VxkHVAFw331G0onz-_c0AojgQnm7Cmn0bUhjNwAy7cYh5SydJANzc6Ctu8UrtUVh2AX2WW1CAsSssFiCN6CuItYPEOpo27BIuhEXi5TT6CX_RwcI0UFfEo5qMDjiTLPM/s1600/UEP01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTfDqjtY_avp0VxkHVAFw331G0onz-_c0AojgQnm7Cmn0bUhjNwAy7cYh5SydJANzc6Ctu8UrtUVh2AX2WW1CAsSssFiCN6CuItYPEOpo27BIuhEXi5TT6CX_RwcI0UFfEo5qMDjiTLPM/s1600/UEP01.png" /></a><a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/UEP02.zip" target="_blank">UEP02</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnQx5WQyuy3RaqzSBV-HN52sKc5hBORVIBWWvcEhNTG2L7Kz96qy7SQ1Xcqx3kjwcpXrRuA99lGoTjYTJuyh8SPNGhe8B6BGfq3tEGKSjJOA2xjxR47it3BZ6bAaXN2EzDouFKMT83Nco/s1600/UEP02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnQx5WQyuy3RaqzSBV-HN52sKc5hBORVIBWWvcEhNTG2L7Kz96qy7SQ1Xcqx3kjwcpXrRuA99lGoTjYTJuyh8SPNGhe8B6BGfq3tEGKSjJOA2xjxR47it3BZ6bAaXN2EzDouFKMT83Nco/s1600/UEP02.png" /></a><a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/PLP02.zip" target="_blank">PLP02</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOcwCcmPeG211EMCPJ8KU7P14j_EDH0nxIe2QtC6SXV57Fi4J5skEsRcAitF1Sa6phCrlC41ZqxFS5TAInbr-rb4J2TjrcrYA4ghgC1rm7VrWQzAJ723SPOA-306cM906Ak0ZnoSjKL9o/s1600/PLP02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOcwCcmPeG211EMCPJ8KU7P14j_EDH0nxIe2QtC6SXV57Fi4J5skEsRcAitF1Sa6phCrlC41ZqxFS5TAInbr-rb4J2TjrcrYA4ghgC1rm7VrWQzAJ723SPOA-306cM906Ak0ZnoSjKL9o/s1600/PLP02.png" /></a><a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/UEP03.zip" target="_blank">UEP03</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJPj3KJSeXnm69LQaPuX0z-g12Qtsg8-lvFvypj7_XlCELnUGdUfuA39mTuZSnl4d4HqTyV4NU1GaYanScME-aTfS68XxU0V6CGKNCcRCPAGCmurRP7LiidhUeQ1YZ4rn_r-LkYT1WOZI/s1600/UEP03.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJPj3KJSeXnm69LQaPuX0z-g12Qtsg8-lvFvypj7_XlCELnUGdUfuA39mTuZSnl4d4HqTyV4NU1GaYanScME-aTfS68XxU0V6CGKNCcRCPAGCmurRP7LiidhUeQ1YZ4rn_r-LkYT1WOZI/s1600/UEP03.png" /></a><br />
<br />
Isometric objects<br />
<a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/TAB01.zip" target="_blank">TAB01</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGa1v-c9W7p2_-JXwe90PSDz-tJNnL_e-XRlGHlh33yvIhnq6PVKBnxNF6nsX5TQ-xrAnbOElc9gXXBVsHTpZytjF-ta9mX7NyOd9-Bc46FbvhB6dmcwbjgeG-U2DhM6EgqJosQCgPqKA/s1600/TAB01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGa1v-c9W7p2_-JXwe90PSDz-tJNnL_e-XRlGHlh33yvIhnq6PVKBnxNF6nsX5TQ-xrAnbOElc9gXXBVsHTpZytjF-ta9mX7NyOd9-Bc46FbvhB6dmcwbjgeG-U2DhM6EgqJosQCgPqKA/s1600/TAB01.png" /></a><a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/COL01.zip" target="_blank">COL01</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnE1upRWwxVWO5vsMknJeBZFIwy_xUf6yXIeXtYaaRMhDlcSB4ySmEuHSo8RVnwJcorfQLWanz9yJd5fQJqSBeWMaZ8srkYE-W51xQbFpMNv6Rr1tE9jWvo3POyLGBqx8mIMzO1Z-6kVk/s1600/COL01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnE1upRWwxVWO5vsMknJeBZFIwy_xUf6yXIeXtYaaRMhDlcSB4ySmEuHSo8RVnwJcorfQLWanz9yJd5fQJqSBeWMaZ8srkYE-W51xQbFpMNv6Rr1tE9jWvo3POyLGBqx8mIMzO1Z-6kVk/s320/COL01.png" width="181" /></a><br />
<br />
Isometric generic tokens<br />
<br />
Because, you are certainly going to need generic tokens to represent the NPCs for which there is no figures, here are a few pawns (with colored backs).<br />
<a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/PWN01.zip" target="_blank">PWN01</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaE4-9zNR32z0QpAX53Y0It2MOUT3HKSRPfi9RleXlWV7YsRuQcFAyJFUEFrayCRhbRVDBpii6B3vbLeUCSGsQMIRF8taSUwRArEhlTLHd-j0eFyHpoRzLvuTkjI6FrGFnmtb14AvSem4/s1600/PWN01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaE4-9zNR32z0QpAX53Y0It2MOUT3HKSRPfi9RleXlWV7YsRuQcFAyJFUEFrayCRhbRVDBpii6B3vbLeUCSGsQMIRF8taSUwRArEhlTLHd-j0eFyHpoRzLvuTkjI6FrGFnmtb14AvSem4/s1600/PWN01.png" /></a><a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/PWN02.zip" target="_blank">PWN02</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAJKtDdduw9X_oE9PFDMXIOZzxruVvBIwu8WJBnFVpqTbTZ0Gw3AGdHpN3zF63RcRMOZIkbapEJvJqBxOnI9srSbVzCrKPhMF6NZCLlYD-6207NaZSbUnzdOC-o1VCySLUv_zJmOiS3-s/s1600/PWN02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAJKtDdduw9X_oE9PFDMXIOZzxruVvBIwu8WJBnFVpqTbTZ0Gw3AGdHpN3zF63RcRMOZIkbapEJvJqBxOnI9srSbVzCrKPhMF6NZCLlYD-6207NaZSbUnzdOC-o1VCySLUv_zJmOiS3-s/s1600/PWN02.png" /></a><a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/PWN03.zip" target="_blank">PWN03</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvrT42MYRAQHNrD8MCHvUg4tp6kg00xDPa9xoluPHCkJDBgccTLZJwyDxB63Jnp-sfIosEzcf9CEU2sQRXqL_W7v_kgkqmaB1kjBklstm613oHpsP0M940bt0qm0mpzKrOon4zE0Ww6WM/s1600/PWN03.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvrT42MYRAQHNrD8MCHvUg4tp6kg00xDPa9xoluPHCkJDBgccTLZJwyDxB63Jnp-sfIosEzcf9CEU2sQRXqL_W7v_kgkqmaB1kjBklstm613oHpsP0M940bt0qm0mpzKrOon4zE0Ww6WM/s1600/PWN03.png" /></a><a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/PWN04.zip" target="_blank">PWN04</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha4K02frtXupOh0uP04WhuIonN64FIkenzSP3LePoddMd3aWr4kA-gz0-7XdpolyE_2nDyyn9ruRqT4FwzvdCos4aUDeTbHEBXEK2LwnuyNX5f3LB_AAcP8V5zkrwFkkGAXL4W0UQQu7U/s1600/PWN04.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha4K02frtXupOh0uP04WhuIonN64FIkenzSP3LePoddMd3aWr4kA-gz0-7XdpolyE_2nDyyn9ruRqT4FwzvdCos4aUDeTbHEBXEK2LwnuyNX5f3LB_AAcP8V5zkrwFkkGAXL4W0UQQu7U/s1600/PWN04.png" /></a><a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/PWN05.zip" target="_blank">PWN05</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhadakqytSYBQmCUblSCreY8a074DeguiKdSpIZQwYps4YnAP-N7-QgJCPVRMmbWIFmMqajXfHfrk19V82eXPVtGvjHgLrF_JSiMUBzMtwbVtHAf2AoKR69aZj0iv7w_2_9jJOYPmUj5lg/s1600/PWN05.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhadakqytSYBQmCUblSCreY8a074DeguiKdSpIZQwYps4YnAP-N7-QgJCPVRMmbWIFmMqajXfHfrk19V82eXPVtGvjHgLrF_JSiMUBzMtwbVtHAf2AoKR69aZj0iv7w_2_9jJOYPmUj5lg/s1600/PWN05.png" /></a><br />
Adding letter states to the generic tokens:<br />
If you need to individualize more those tokens, here are two sets of letters (A to Z, in blue and red), that can be set as states and then, turned on or off on the tokens. You probably don't need the 52 states, but having a, b and c in those two colors can help during play.<br />
<a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/PWNstates.zip" target="_blank">PWNstates</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXt650ZFWRv4ZjuAnp-vFfxfH-A8U7xje_ioWW3P1iQzy_z6TG7GmgpqDWiIB_cEZY9MU8Qb0RRszhdu0cO9XfLC6rly6hd8gokQ4R3alnj_XGPx3tH9Nitd_FyAT01vtbv18MRhwJ6H8/s1600/PWNstates.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXt650ZFWRv4ZjuAnp-vFfxfH-A8U7xje_ioWW3P1iQzy_z6TG7GmgpqDWiIB_cEZY9MU8Qb0RRszhdu0cO9XfLC6rly6hd8gokQ4R3alnj_XGPx3tH9Nitd_FyAT01vtbv18MRhwJ6H8/s1600/PWNstates.png" /></a>Bhoritzhttp://www.blogger.com/profile/18240688745758454387noreply@blogger.com2tag:blogger.com,1999:blog-8296217090459018399.post-78321703229534116562015-06-14T12:39:00.000-07:002015-06-14T12:39:49.221-07:00Maptool goes isometric!There are wonderful news from Maptool. Jagged has released a beta version of Maptool handling isometric play natively. Meaning not only the handling of figures, but also the management of field of view and lights. And from what I can understand, later versions should make it possible to use not only flat maps (I mean your usual maps transformed in an isometric view), but also true iso maps with iso objects.<br />
<br />
Figures are made from four views of the token that give the impression of change of direction. I had begun to sketch a few of them when experimenting with isometric framework on my own. So, I decided to finish some of them to let you also experiment a little.<br />
I intended to release a bigger pack of them to begin, but, of course, everyone around me decided that it was the best week-end to ... anything else.<br />
So, here are a few figures to begin and I'll post the following ones as soon as they become available.<br />
And as I also intend to make new ones, so don't hesitate to ask for what you would prefer to see.<br />
<br />
The first type of figures here are the real isometric figures, meaning that they are drawn at an angle to conform with the isometric view. As their orientation is quite evident, they don't need a base. As they are drawn at a very small size, the resulting figure is 200px wide (which is not important, Maptool rescale it to your game scale), and shouldn't be used at a too big scale.<br />
<br />
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<a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/RSF01.zip" target="_blank">RSF01</a><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJBg8oTtmPIBMab28hNp9HcpzOikmw85GWPH99Y7nHbKZE2wOBuCe5Y-ye2IiO55FTNd95paspQaUdEojVm9zGHWfYkTh3SRYk8m1EYyYuVCLtJS5oShEI57JP7e9iriD89-LpMwcS3FQ/s1600/RSF01.png" /><a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/RSF02.zip" target="_blank">RSF02</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZawwB-DPRwE9py8YmhbaAlnn8-OaqRVHiby0On9lsiP_fsuUEGD83JwG3f-CJbUHBcfSFpooGOEOUu9kFzRFRpelO-RKvDWavPtpaJoX2kD2C3bdjFIzGrEQOtX3C6WchVk8wGqXyEeQ/s1600/RSF02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZawwB-DPRwE9py8YmhbaAlnn8-OaqRVHiby0On9lsiP_fsuUEGD83JwG3f-CJbUHBcfSFpooGOEOUu9kFzRFRpelO-RKvDWavPtpaJoX2kD2C3bdjFIzGrEQOtX3C6WchVk8wGqXyEeQ/s1600/RSF02.png" /></a><a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/FAN01.zip" target="_blank">FAN01</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY0iI_0amvd21scevI_JjzgScUxHoeOiMiU9-WNsnIrw4HzCSBTQogmfsaIgVcr8y2zfitHxUn4lQUxF9gssB0U3Xyo71-abDcLlMvlrsOC6uJMXvczaU6AHgbZfu9hzsf9vGyt70yNgw/s1600/FAN01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY0iI_0amvd21scevI_JjzgScUxHoeOiMiU9-WNsnIrw4HzCSBTQogmfsaIgVcr8y2zfitHxUn4lQUxF9gssB0U3Xyo71-abDcLlMvlrsOC6uJMXvczaU6AHgbZfu9hzsf9vGyt70yNgw/s1600/FAN01.png" /></a></div>
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<a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/NPW01.zip" target="_blank">NPW01</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGVJ-f82uVCIj8Ae9OCoadtPfmwmSsH53wGipIAH8WsySwruB_aXm_lxzwol_s8WU8WBQ1VoPXMJ5CcU240pOUnPwdFaqN03p5sgeXusCmhS0JuCuSH6BOH8g1kFS9E70sH_SFNocs9L8/s1600/NPW01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGVJ-f82uVCIj8Ae9OCoadtPfmwmSsH53wGipIAH8WsySwruB_aXm_lxzwol_s8WU8WBQ1VoPXMJ5CcU240pOUnPwdFaqN03p5sgeXusCmhS0JuCuSH6BOH8g1kFS9E70sH_SFNocs9L8/s1600/NPW01.png" /></a><a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/NPW2.zip" target="_blank">NPW02</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjECBVjgzUOyz7EHnHZmsU0ttr4DiGdyQf5lxOi-4sTGAOcF4aRvHuiV-mJuQEzUyRQ5t5IGmf_9Jv9GUGwlz7W5BXTvogCveZtGaBQANPEMdD47U6h03tPq-LZF0o9CN5Qp2FI_BB96gA/s1600/NPW02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjECBVjgzUOyz7EHnHZmsU0ttr4DiGdyQf5lxOi-4sTGAOcF4aRvHuiV-mJuQEzUyRQ5t5IGmf_9Jv9GUGwlz7W5BXTvogCveZtGaBQANPEMdD47U6h03tPq-LZF0o9CN5Qp2FI_BB96gA/s1600/NPW02.png" /></a><a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/NPW03.zip" target="_blank">NPW03</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOWhHWegGk32GHKobjZpGQNLvWnv851NUhLAJokhVrk3CUmb2GiwwKkd9i-Y4pKzHKAi8J8II6YwfBTG68DsNZY7d4ubLUFDQNsRdSeoEuqLaxvYMCeSR4_0GelH2gZVCVksSo7wXGIDk/s1600/NPW03.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOWhHWegGk32GHKobjZpGQNLvWnv851NUhLAJokhVrk3CUmb2GiwwKkd9i-Y4pKzHKAi8J8II6YwfBTG68DsNZY7d4ubLUFDQNsRdSeoEuqLaxvYMCeSR4_0GelH2gZVCVksSo7wXGIDk/s1600/NPW03.png" /></a></div>
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<a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/NPW04.zip" target="_blank">NPW04</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhz0NOIIvvgkYw6uqFp5ox_VquuZlInlqR_w24ymKhotDfYs4nbVYBvzyDU_-L-I6CNptelMNqZbhyNYF_4Lf7RNxSxaXJUOJ7TyWfusX8w-aC180tQLcuwTyv9uMhWbxZtCrjzsJCrhoc/s1600/NPW04.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhz0NOIIvvgkYw6uqFp5ox_VquuZlInlqR_w24ymKhotDfYs4nbVYBvzyDU_-L-I6CNptelMNqZbhyNYF_4Lf7RNxSxaXJUOJ7TyWfusX8w-aC180tQLcuwTyv9uMhWbxZtCrjzsJCrhoc/s1600/NPW04.png" /></a><a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/FAN02.zip" target="_blank">FAN02</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijRPQVcpV7gZQ4B3abqpcrKo_dyx6vSxlKcRwewAxA5VG8VQJRM9Mshi9FJFLyrqUoG8h4r3MyL7S6FsW4AcVxn6CEM3yEEypweWT2ckLJ41RC7jODSrrOM9jjJJKgD35dt8PgQ_2R34w/s1600/FAN02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijRPQVcpV7gZQ4B3abqpcrKo_dyx6vSxlKcRwewAxA5VG8VQJRM9Mshi9FJFLyrqUoG8h4r3MyL7S6FsW4AcVxn6CEM3yEEypweWT2ckLJ41RC7jODSrrOM9jjJJKgD35dt8PgQ_2R34w/s1600/FAN02.png" /></a><a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/FAN04.zip" target="_blank">FAN04</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkpWK_XjeYT382L284Kk28MgWcY06rXZCYwZ8ZesLVKgL2fvFrrQekHUC5xGJ_LDw033WOTeCtBsvycA7-2PZ6l8fhPkWk6h21OY3-GjtecZIW2EjN2MGyR9ZNO4SGf_4Qe5412DyJs2U/s1600/FAN04.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkpWK_XjeYT382L284Kk28MgWcY06rXZCYwZ8ZesLVKgL2fvFrrQekHUC5xGJ_LDw033WOTeCtBsvycA7-2PZ6l8fhPkWk6h21OY3-GjtecZIW2EjN2MGyR9ZNO4SGf_4Qe5412DyJs2U/s1600/FAN04.png" /></a></div>
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The second type of figures are false isometric figures, meaning that they are front and back figures (normally made as cardboard figures) and placed on a base showing their orientation. They are more detailed and result as 400px wide figures (which Maptool shall rescale to your gaming scale anyway).<br />
The use of a base with an isometric view mitigates the fact that the figures are not drawn into isometric perspective though it is still visible, particularly when used alongside true isometric figures.<br />
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The main advantage of this kind of figures is that there is a huge lot of cardboard figures files waiting out there to be transformed into isometric VTT figures.<br />
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<a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/FAN03.zip" target="_blank">FAN03</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6yJFRDMUb55HXJjcuYfNZViRZHQPWN-vr-JK4HE3Gdhw_JRDTsvBgmNiuuvl7LO9Pkj8axNXr2t3tAvtWvp6vZOcBdVMAQM8amzSqtYSmc_fLIa6JdPE11hF3fx6760HwqkD4B_0OoB8/s1600/FAN03.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6yJFRDMUb55HXJjcuYfNZViRZHQPWN-vr-JK4HE3Gdhw_JRDTsvBgmNiuuvl7LO9Pkj8axNXr2t3tAvtWvp6vZOcBdVMAQM8amzSqtYSmc_fLIa6JdPE11hF3fx6760HwqkD4B_0OoB8/s1600/FAN03.png" /></a><a href="https://dl.dropboxusercontent.com/u/5371637/ISO-FIGS/FAN05.zip" target="_blank">FAN05</a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2zZQVyDoVr8u0rl7DMDdlDlak5QGC-Vp_W5P-vZZCpOsOvnv-_DFVM3ACcr0falvHj7IDmUG8QjOxVfUzDjJYz9t2M7JkVkEu9nsbaZsop0rIjxSjItrLok0KhU0dHEEZCTOfSPx3_Bw/s1600/FAN05.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2zZQVyDoVr8u0rl7DMDdlDlak5QGC-Vp_W5P-vZZCpOsOvnv-_DFVM3ACcr0falvHj7IDmUG8QjOxVfUzDjJYz9t2M7JkVkEu9nsbaZsop0rIjxSjItrLok0KhU0dHEEZCTOfSPx3_Bw/s1600/FAN05.png" /></a><br />
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Later, I also intend to post tiles and parts of background to use in Tiled to make your own maps directly in isometric views, with some elevations (walls, pillars...).<br />
And later, if the handling of objects becomes available in Maptool, I'll post isometric objects (and a tutorial to make your own in Sketchup).<br />
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<br />Bhoritzhttp://www.blogger.com/profile/18240688745758454387noreply@blogger.com2tag:blogger.com,1999:blog-8296217090459018399.post-4210960479119481722015-05-01T11:30:00.000-07:002015-12-05T07:47:30.547-08:00Planetcrawl: editing the planetary 3D map during the campaignNow that we have found a way to <a href="http://toybox-sw.blogspot.be/2015/01/planetcrawl-with-easier-way-to-make-3d.html" target="_blank">create easily 3D planet maps with hexes</a>, maybe we should give a little more attention to tools that could help us to run our planetcrawl.<br />
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And the first one is how we can display new informations on the map, or even edit the map as a consequence of the actions or discoveries of the characters.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPCb6Xpvu2X3rpgr8uaKb6krf3UhlTlbdzVrW_eXSUVwVhlPvVput568ECaC0umzs1hz-82lRrD63xR5m0EvPjORFqJjGCQjQThFyykejrtllGOiR6cWPXhnZABRF3XBDsGArCAV2MBOY/s1600/par+de%CC%81faut+2015-05-01+a%CC%80+17.53.09.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPCb6Xpvu2X3rpgr8uaKb6krf3UhlTlbdzVrW_eXSUVwVhlPvVput568ECaC0umzs1hz-82lRrD63xR5m0EvPjORFqJjGCQjQThFyykejrtllGOiR6cWPXhnZABRF3XBDsGArCAV2MBOY/s1600/par+de%CC%81faut+2015-05-01+a%CC%80+17.53.09.png" /></a></div>
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<b>Sketchup floating labels</b><br />
The easiest way is to add a floating label that points directly to the place that you want to mark. The advantage is that you can add as much text you want into it. The drawback is that if you have too much of those labels, they are going to make the planet map very confusing.<br />
Anyway, they are easy to make:<br />
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-Choose the label tool<br />
-Click on a point on the map and extend the label to its position<br />
-Fill the text in the label<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEaVr69imqiErnZiIi9wwqAKfQVSMRH8LW0mUrhEBh9pSKkOPcL3ywIDtq0zYR701jYHIat7C2VDMY9R4uZ1rgAJj5JGNxjMyByO6WhoUi15XxJ0cvjX-fUeJvjVRSeVp1rPr3JgGAGf4/s1600/par+de%CC%81faut+2015-05-01+a%CC%80+18.00.42.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEaVr69imqiErnZiIi9wwqAKfQVSMRH8LW0mUrhEBh9pSKkOPcL3ywIDtq0zYR701jYHIat7C2VDMY9R4uZ1rgAJj5JGNxjMyByO6WhoUi15XxJ0cvjX-fUeJvjVRSeVp1rPr3JgGAGf4/s1600/par+de%CC%81faut+2015-05-01+a%CC%80+18.00.42.png" /></a></div>
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<b>Editing the map</b><br />
It is also possible to draw directly on the texture map that covers our 3D planet model. Indeed, Sketchup has a function just for that.<br />
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-step 0: before being able to use that function, you need to have a graphic program linked to Sketchup:<br />
-Preferences>Applications and choose a graphic application like GIMP or Photoshop<br />
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Now, you can edit your map, from Sketchup, on the fly:<br />
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-step 1: right click on a face of the 3D map, choose texture>edit texture image and it should open in the program chosen in step 1.<br />
-step 2: make the modifications to your map in your graphic program. Hint: if you are making a change on your map because the players have discovered that their map was inaccurate (there is a city where their map indicated a forest), a simple copy and paste from another hex is quick enough.<br />
-step 3: <u>Flatten the image</u> and close it. When the program asks to save the changes, click yes.<br />
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Given the size of the mapping texture, it won't be possible to add many informations onto the hexes. At best a symbol of two or an index indication directing to a note in your scenario.<br />
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But, whatever solution you use, it won't be possible to map the planetary 3D model with the details that could be needed once our characters are on the ground.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmd1QkW0dujkdHLr3p1NyupVU76uFDAl6vIzZ9Ej6qMkkJfx4wcRcg3OhfBH753ITTc_hKpLm6E9KrEjGYz7CtxFEgQFbK_B7G76GkpuF43OgAsNHVo4EcfHcCp3LHcomGTPqrNrBGsp4/s1600/Region.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmd1QkW0dujkdHLr3p1NyupVU76uFDAl6vIzZ9Ej6qMkkJfx4wcRcg3OhfBH753ITTc_hKpLm6E9KrEjGYz7CtxFEgQFbK_B7G76GkpuF43OgAsNHVo4EcfHcCp3LHcomGTPqrNrBGsp4/s1600/Region.jpg" width="299" /></a></div>
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So, we are going to need sub maps for zooming in on the area covered by one hex of our planet (only those with interest, that need some focus, of course). But as soon as we do it, we are into known territory: the classic hexcrawl that we have known and practiced before.<br />
You'll find a lot of advice by reading the articles about hexcrawls that were posted on <a href="http://thealexandrian.net/wordpress/17308/roleplaying-games/hexcrawl" target="_blank">The Alexandrian</a> blog, more to the point that I could hope to write.<br />
Anyway, to map those hexes, you can go back to <a href="http://www.hexographer.com/" target="_blank">Hexographer</a>, <a href="http://www.mapeditor.org/" target="_blank">Tiled</a> (a post about that wonderful program is long overdue) or sketch them on paper.<br />
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Bhoritzhttp://www.blogger.com/profile/18240688745758454387noreply@blogger.com2tag:blogger.com,1999:blog-8296217090459018399.post-90960773576394819222015-05-01T10:44:00.002-07:002020-12-19T18:19:56.343-08:00Empire Galactique & Mega - Nostalgie intersidérale et paratemporelle<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4xQXL4uA2omHx4E8OjhiwNblLwWtD__Cj6OhFlLV5U3YC4P6hJRiuqsc2iBvwl102hFj95My5xK3u5exzt9gEtFU8_tZYhqT82xhONAM4zR4D5hpDUzHB7J1Ri5vgIene4qMZTmUfxuw/s1600/Empire.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4xQXL4uA2omHx4E8OjhiwNblLwWtD__Cj6OhFlLV5U3YC4P6hJRiuqsc2iBvwl102hFj95My5xK3u5exzt9gEtFU8_tZYhqT82xhONAM4zR4D5hpDUzHB7J1Ri5vgIene4qMZTmUfxuw/s1600/Empire.jpg" /></a></div>
<a href="http://www.legrog.org/jeux/empire-galactique/empire-galactique-fr" target="_blank">Empire Galactique</a> est un jeu de rôle de science-fiction créé par François Nedelec, publié chez Robert Laffont en 1984.<br />
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C'est, à mon avis, un des meilleurs jeux de space opera a avoir jamais existé; il est à la fois simple, cohérent et suffisamment ouvert pour permettre aux maitres du jeu d'intégrer sans problèmes toutes les aventures qu'ils pourraient imaginer.<br />
De plus, il était illustré de superbes dessins de Manchu qui auraient justifié à eux seuls l'achat des règles.<br />
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Le jeu est maintenant disponible gratuitement en téléchargement (légal, avec la bénédiction de l'auteur) sur <a href="https://sites.google.com/site/empiregalact/" target="_blank">le site Empire Galactique de Narbeuh</a> (malheureusement exclusivement dans les règles de la seconde édition), et l'on aurait pu espérer un regain d'intérêt, au moins sur le net, pour ce superbe jeu, handicapé autrefois par une politique éditoriale affligeante (un changement de système inutile en plein milieu de la publication de la seconde partie du jeu -les encyclopédies galactiques- et un saccage complet des superbes illustrations de <a href="http://manchu-sf.blogspot.be/" target="_blank">Manchu</a> dans la seconde édition).<br />
Je suis persuadé que c'est cette politique incohérente qui a sabordé le jeu, alors que les joueurs de la première heure avaient attendu longtemps dans l'espoir de voir sortir des suppléments.<br />
C'est en tout cas à ce moment que j'ai abandonné, assez dégoûté du passage inutile à des règles au symbolisme abscons et je me souviens n'avoir pas été le seul.<br />
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Si, dans le futur, il était possible de mettre aussi en ligne les règles de la première édition, ce serait le nirvana. Ce qui, hélas, ne semble pas envisagé. Dommage, à nouveau une occasion ratée. Ca semble être un peu le destin d'Empire Galactique.<br />
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Heureusement, dans la version de la deuxième édition proposée en téléchargement, les illustrations de Manchu ont été préservées, ce qui, au moins, compense un peu le regret de ne pas disposer du système de jeu initial, plus simple, plus souple et plus cohérent.<br />
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Dès lors, si vous voulez découvrir ce monument, je vous conseillerais lourdement de plutôt vous procurer un exemplaire des règles dans la première édition. Il en apparait régulièrement à des prix raisonnables sur les sites de ventes en ligne (particulièrement eBay, mais aussi parfois Amazon ou autres).<br />
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Les encyclopédies galactiques sont bien plus difficiles à trouver (et souvent à des prix prohibitifs), mais là, il est possible de les récupérer sur le site Empire Galactique cité plus haut. Le fait qu'elles soient dans une version destinée à la seconde édition n'est pas aussi gênant que pour les règles, la version originale des encyclopédies étant, déjà à l'époque, un foutoir mélangeant les deux systèmes. Gardez le contexte et adaptez les règles en fonction de celles de la première édition.<br />
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J'ai d'ailleurs complété la page reprenant la liste des talents dans les règles de base (première édition), afin d'y intégrer les nouveaux talents proposés par l'encyclopédie galactique. J'ai suivi la numérotation des règles de base, ce qui permet de donner la liste des talents sous forme de chiffres avec le bonus de talent en exposant (comme dans l'illustration ci-contre).<br />
La page est au format pdf et peut se télécharger <a href="https://www.dropbox.com/s/mbk6v7562bbfk3q/EmpireTalents.pdf?dl=1" target="_blank">ICI</a>. J'ai toujours apprécié la possibilité de donner les caractéristiques de jeu d'un personnage ou d'une planète ou d'une race d'aliens, etc sous la forme d'une simple ligne de données.<br />
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Vous trouverez <a href="https://www.dropbox.com/s/rakxm58at7fu8jx/WebBlueFondsEG.pdf?dl=1" target="_blank">ICI</a>, une fiche de personnage. Comme toutes les fiches que je destine à l'affichage sur écran, elle est au format paysage. Elle peut évidemment aussi être imprimée.<br />
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Je suppose que la plupart d'entre vous doivent déjà disposer de leur propre version, mais pour ceux qui seraient intéressés, voici <a href="https://www.dropbox.com/s/ljnhhrpawm2q345/MapsSF.pdf?dl=1" target="_blank">une série de documents vierges permettant de réaliser des cartes de secteurs galactiques et de planètes</a>. Une table a été incluse, permettant d'adapter la taille des représentation de systèmes planétaires aux règles de création de planètes reprises dans Empire Galactique.La surface planétaire est représentée sous la forme de la projection d'un icosaèdre (un dé à 20 faces, quoi...); <a href="http://toybox-sw.blogspot.be/2015/01/planetcrawl-with-easier-way-to-make-3d.html" target="_blank">en utilisant Sketchup, il vous serait possible de présenter à vos joueurs un modèle en 3D de la planète qu'ils désirent étudier</a>.<br />
Le même post sur le blog discute de la possibilité de jouer en Space Opera sous la forme d'une campagne de planetcrawl. Empire Galactique s'y prêterait particulièrement bien et je serais curieux de connaitre vos avis à ce sujet.<br />
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Empire Galactique, avec les années passées et la nostalgie des souvenirs, est peu à peu devenu un de ces jeux qui ne s'oublient pas et survivent sur internet et il était normal que des sites apparaissent pour s'y consacrer. L'utilisation de vos capacités psioniques de Google-Fu devrait vous permettre d'en localiser quelques uns (parfois actifs, parfois des astres morts).<br />
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Il est amusant de noter que certains éléments d'Empire Galactique ont été repris quelques années plus tard dans le jeu MEGA (le Triche-Lumière). Non pas que celui-ci se situe dans l'univers décrit dans le jeu, mais un peu à titre de clin d'oeil.Ce qui, d'ailleurs, ouvre des perspectives intéressantes.<br />
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Il serait, en effet, assez facile de jouer une campagne MEGA en utilisant les règles d'Empire Galactique, ce qui aurait le double avantage de faciliter la mise en place de scénarios dans le quotidien des Megas (devenus des serviteurs d'une assemblée galactique remplaçant l'empereur), et d'éviter le recours aux règles assez lourdes du système MEGA, qui m'ont toujours semblé assez indigestes (à la différence du background qui est sans doute le meilleur prétexte qui ait jamais été inventé pour jouer dans une série illimitée d'univers et d'ambiances), ce qui est, bien entendu une appréciation toute subjective et toute personnelle..<br />
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Mega en tant que jeu a connu trois versions.<br />
De la première, la plus simple (et la plus fun à mon avis), à la troisième, la plus complexe (et finalement la plus restrictive à force de vouloir tout expliquer).<br />
Pour récupérer le contexte, elles feront toutes l'affaire. Surtout la première, dans la mesure où elle vous laissera plus de latitude. D'autant que le background de Mega étant un prétexte pour y accrocher des scénarios, les rationalisations élaborées sont probablement plus nuisibles qu'utiles.<br />
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Les scénarios de la première et deuxième édition sont les plus intéressants à mon sens, dans la mesure où il s'agit de scénarios courts, situés dans des univers différents, et montrant clairement les possibilités du concept.<br />
Divers scénarios ont aussi été publiés dans Casus Belli autrefois, ce qui ne nous rajeunit pas.<br />
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L'ambiance du jeu est absolument fabuleuse et rappelle un peu, par certains points, les premières aventures de Valérian et Laureline (avant qu'il ne se retrouvent dans des arcs narratif interminables).<br />
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Mega est un univers à découvrir pour ceux qui ne le connaissent pas encore (même si je vous conseille d'utiliser d'autres règles, j'utilise <a href="http://toybox-sw.blogspot.com/search/label/MSPE" target="_blank">MSPE</a> sans aucun problème, mais il y en a plein d'autres qui pourraient faire l'affaire, Traveller ou Cepheus et leurs dérivés, par exemple...).<br />
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Et si vous avez un système de règles à utiliser, vous pouvez vous contenter de récupérer le background <a href="http://www.messagers-galactiques.com/joomla/index.php?option=com_content&view=article&id=112:versions-alternatives&catid=47:versions-alternatives&Itemid=39" target="_blank">ICI</a> ainsi que l'adaptation à certaines règles (évitez les versions narrativistes, ça pique aux yeux).<br />
Je vous conseille cependant d'alléger le background, dans la mesure où il a probablement enflé au delà de ce qui est nécessaire et suffisant pour jouer. Mais évidemment YMMV.<br />
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<a href="http://www.messagers-galactiques.com/joomla/" target="_blank">Il existe, enfin, une petite communauté sur internet, qui continue à pratiquer le jeu MEGA</a> et qui en a même réalisé une quatrième mouture, cependant que les auteurs d'origine ont marqué un intérêt pour ressusciter eux-même leur création (MEGA next?). L'avenir reste donc ouvert.<br />
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Bhoritzhttp://www.blogger.com/profile/18240688745758454387noreply@blogger.com0tag:blogger.com,1999:blog-8296217090459018399.post-55431700844240052742015-01-17T17:13:00.003-08:002020-09-20T04:05:10.305-07:00The Lichway - Le Chemin des Morts (Sample Old Style battlemap)<div class="separator" style="clear: both; text-align: center;">
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<i>(my player's characters from our Nightprowler campaign lost in the ruins of the Lichway)</i></div>
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My players have been asking for a fantasy campaign, so I decided to dust off my Nightprowler rulebook and have a try. Nightprowler is a game about thieves and other unsavory characters, something like the Thieve's Guild game from the 80's, which had a lot of scenarios. Those TG scenarios are going to form the base of the campaign as they are going to be easy to adapt.<br />
But for the first scenario, I wanted something simple and traditional to let the players familiarize themselves with the rules. A good dungeon would be perfect for that (or tomb looting as they were called in Thieve's Guild). I did choose The Lichway, an old scenario by Albie Fiore published in White Dwarf 9. And to represent it in Maptool, I decided that an old style presentation would be appropriate.</div>
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So, you'll find the Maptool file <a href="https://dl.dropboxusercontent.com/u/5371637/Lichway.rpmap" target="_blank">HERE</a>. It contains the map and the tokens. If you don't use Maptool, you can still use the contents by changing the extension to zip and extracting it normally.</div>
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You'll find the scenario on internet. <a href="http://fightingfantasist.blogspot.be/2011/08/lichway.html" target="_blank">HERE</a> and <a href="http://fr.calameo.com/read/0027157253a6a4e64e623" target="_blank">HERE</a> (french)<br />
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At first I intended to use isometric views with tokens made from <a href="http://www.rpgnow.com/browse/pub/3639/Okumarts-Games" target="_blank">Okumarts</a> figures (I'll make a tutorial on how to change the cardboard figures into isometric tokens), but I thought that I had hit a wall with my isometric experiments. To be able to use isometric stuff with illuminations,etc... , some programming tweaks are needed in Maptool, far beyond my capacities. So, I was going to use iso views only for special places and without the advanced features (just iso tokens on iso maps). But, maybe I am wrong as there seems to be some news about iso playing on the Maptool forum. So, wait and see (and hope).</div>
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Bhoritzhttp://www.blogger.com/profile/18240688745758454387noreply@blogger.com5