Showing posts with label AI theatre. Show all posts
Showing posts with label AI theatre. Show all posts

Wednesday, 30 September 2026

Dragonbane Phonesheet - A Character sheet for your phone (and Tablet... and Computer... and...)

 



  If you sometimes visit this blog, you have seen that I have followed Dragonbane from its first Kickstarter, and I have continued since, having both the rules in english and in french, and the boxes versions as well as the hardbacks... I know... I know...

  My first online fillable character sheet was even for the first beta version, though I have made new ones for the final rules.

  Since then, I have played mostly online in the Sideway  Theatre style which, I think, gives the best rendering for the game. 
  Though I have also released alongside dozens of standees for the game (because I mix all kind of displays depending on the way we play a session).

  But, recently, I have begun to use phonesheets for PCs and NPCs alike. Meaning a character sheet made to be used on a smartphone. It can be used for one phonesheet that each player can have on his phone, as well as for all the monsters or NPCs that the gamemaster can use in a game. 

  Though made initially for smartphones, it works as well on tablets and computers (where I have begun to open several of them at the same time during online gaming).

  The phonesheet app is a PWA app, meaning that it can be used in your browser or downloaded on your computer. The characters (and NPCs, and monsters), can be saved, exported, re-loaded or exchanged with other peoples. Which is quite convenient to prepare a scenario. And the app is free, of course.


You can see the presentation here: 


you'll find a link to the app in the description.

And, you can still find the other character sheets that I have made and the standees here on the blog.

Saturday, 28 February 2026

Dragonbane tokens and standees

 Here is a new video about playing on VTT in a sideway AI theatre way...

This one is about the Dragonbane RPG, but it also showcase standees and a new VTT really cool app... which I recommend, other VTTs should work, but are probably difficulty overkill. ICVTT that I used until now should still be a great choice, but RPG Map has a few features more useful for the kind of games I play (1 to 1 import of assets, turning maps into isometric ones, scale that can be set with numbers instead of eyeballing...).




Wednesday, 31 December 2025

Orcs for sideway roleplaying battlemaps

Using movable scenery parts extends the sideway roleplaying battlemap in depth and gives more options to the characters. Here is a full display of the results.

All the assets that appear in the video can be downloaded if you want to play the game. A always, I recommend using a simple VTT program like ICVTT, other VTTs should work, but are probably difficulty overkill.



Wednesday, 12 November 2025

A return to the Delian Tomb

 I wanted to present a short, well known, fantasy scenario, adapted to be played using the sideway theatrical view I have developed, using AI assets. 

And which scenario could be more appropriate than the Delian Tomb, created by Matt Colville and serendipity ?

So, here it is. All the assets that appear in the video can be downloaded if you want to play the game. A always, I recommend using a simple VTT program like ICVTT, but other VTTs should work, but are probably difficulty overkill.



Sunday, 21 September 2025


A review of the old Traveller scenario Uragyad'n of the seven pillars.

I have some very fond memories of it. And some nostalgia issues. 

I made a lot of sideway tokens and background battlemaps to play it. I pushed the style clearly into pulps or dieselpunk atmosphere, because of the Lawrence of Arabia association.

Anyway, you can download all the assets that I produced (as usual: IA generation, Photoshop modifications and export). You'll find a link in the description of the review.

Maybe add some battlemaps turned into isometric, and you'll have more assets to play than most gamemasters are generally preparing.

I recommend the use of the ICVTT  to play. 

Those VTTs like Foundry are too cumbersome (Foundry particularly which expect you to have "setting the VTT right" as your hobby instead of roleplaying).

Whilst I recommended Owlbear Rodeo in the past, it has succumbed to the features bloat that programmers seem incapable to resist (not to mention the obligation of using their cloud to store your assets for playing, instead of your hard drive, limiting what is available during the game), a sad demise indeed for what was the finest VTT at one time in the past. 

I am more ambivalent about Roll20, which has the fine feature of the rollable table token, but still has not understood that when you import a token, it should keep its proportions (or even size) instead of being squashed in a square. It is also a bloated VTT, but most of that can be simply ignored (which makes it better than Foundry).

Wednesday, 9 July 2025


Lots of people are using Artificial Intelligence to enhance their Tabletop Roleplaying experience ! But they tend to limit its use to illustrations.

Combining assets made by Artificial Intelligence programs with Virtual Tabletop Applications can make a tremendous boost to games. And not online, but mostly in face to face sessions !

Rules do not matter, it works for every atmosphere by choosing an appropriate style. Have a look at all the exemples in the video !