Sunday, 21 September 2025


A review of the old Traveller scenario Uragyad'n of the seven pillars.

I have some very fond memories of it. And some nostalgia issues. 

I made a lot of sideway tokens and background battlemaps to play it. I pushed the style clearly into pulps or dieselpunk atmosphere, because of the Lawrence of Arabia association.

Anyway, you can download all the assets that I produced (as usual: IA generation, Photoshop modifications and export). You'll find a link in the description of the review.

Maybe add some battlemaps turned into isometric, and you'll have more assets to play than most gamemasters are generally preparing.

I recommend the use of the ICVTT  to play. 

Those VTTs like Foundry are too cumbersome (Foundry particularly which expect you to have "setting the VTT right" as your hobby instead of roleplaying).

Whilst I recommended Owlbear Rodeo in the past, it has succumbed to the features bloat that programmers seem incapable to resist (not to mention the obligation of using their cloud to store your assets for playing, instead of your hard drive, limiting what is available during the game), a sad demise indeed for what was the finest VTT at one time in the past. 

I am more ambivalent about Roll20, which has the fine feature of the rollable table token, but still has not understood that when you import a token, it should keep its proportions (or even size) instead of being squashed in a square. It is also a bloated VTT, but most of that can be simply ignored (which makes it better than Foundry).

Wednesday, 9 July 2025


Lots of people are using Artificial Intelligence to enhance their Tabletop Roleplaying experience ! But they tend to limit its use to illustrations.

Combining assets made by Artificial Intelligence programs with Virtual Tabletop Applications can make a tremendous boost to games. And not online, but mostly in face to face sessions !

Rules do not matter, it works for every atmosphere by choosing an appropriate style. Have a look at all the exemples in the video !